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General Category => General Anim8or Forum => Topic started by: yetanotherpeter on February 09, 2009, 08:15:50 am

Title: .x import
Post by: yetanotherpeter on February 09, 2009, 08:15:50 am
I've seen the .x exporter realized as script. Is there a .x importer somewhere?

Or is this a silly question because the semantic mismatch between the .x format and anim8or internal format is too large?

Regards,
Peter
Title: Re: .x import
Post by: Claude on February 09, 2009, 03:01:37 pm
Writing an import script is impossible at the moment.
It's not supported by ASL.
Title: Re: .x import
Post by: rctmonger1108 on February 16, 2009, 07:36:10 pm
where is the .x exporter script? i've got a friend that's hounding me to help him out on a game he's working on, but he's writing it in either C++ or C# (can't remember) and only using .x files because of their "small size".
Title: Re: .x import
Post by: Monex on February 16, 2009, 07:47:36 pm
Quote
where is the .x exporter script? i've got a friend that's hounding me to help him out on a game he's working on, but he's writing it in either C++ or C# (can't remember) and only using .x files because of their "small size".
It's in Forum -> ASL Scripts -> ASL Scripts Database
Title: Re: .x import
Post by: yetanotherpeter on February 16, 2009, 08:12:40 pm
Hi Claude, All,

Yep, I already assumed that it can't be done by an ASL script. I was looking for a solution of any kind (minus buying are pirating expensive commercial stuff).

And if nothing is available, but you can confirm that the semantics of the .x and anim8or are similiar enough, I will even try to converter myself if someone can point me to the documentation of the file formats.

Regards,
Peter
Title: Re: .x import
Post by: rctmonger1108 on February 17, 2009, 09:51:31 pm
thanx much.