Anim8or Community

General Category => General Anim8or Forum => Topic started by: Arik_the_Red on June 02, 2009, 02:40:32 pm

Title: 2-sided color limitations?
Post by: Arik_the_Red on June 02, 2009, 02:40:32 pm
I was working on a little animated character and trying to use the 2-sided color feature, so that the front of a panel would be red, while the back would be black... the hopeful effect of having a character animated with a red body, but black inside (mouth).  The work screen looks fine:

(http://i33.photobucket.com/albums/d69/aric_001/runnyscreenshot.jpg)

But the final rendering comes out red on both sides. 

(http://i33.photobucket.com/albums/d69/aric_001/runnyrendertest.jpg)

...and, the video render: 
&feature=channel_page

Is there a way around this, or am I going to have to create an extra black layer inside the character to emulate the black mouth effect?
Title: Re: 2-sided color limitations?
Post by: Arik_the_Red on June 02, 2009, 03:38:37 pm
hmmm... Note... I was doing this with raytrace... doesn't seem to be a problem with scanline mode.  I suppose that's not a big deal since the work in question is better off in scanline anyway.
Title: Re: 2-sided color limitations?
Post by: hihosilver on June 02, 2009, 04:35:35 pm
Ah, I believe this was addressed once before.
If I remember correctly, Steve tried to make the raytracer as realistic as possible in particular ways.  For example, there are no 2-sided faces (I believe it would get confusing if you were attempting to use attributes on different sides as well making it tricky).
So basically they do not work, you would have to shell the model if you wanted to use the raytracer, otherwise use the scanline renderer