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Artwork => Finished Works and Works in Progress => Topic started by: 3D Joe Wiltshire on June 24, 2009, 10:08:41 pm

Title: Strange effect...
Post by: 3D Joe Wiltshire on June 24, 2009, 10:08:41 pm
Attached is a file and a render that some of you may find interesting...
I was attempting to create a reflective basketball, as I was trying to make a sort of trophy looking thing...
Didn't do a very good job, but I got an interesting result...
Title: Re: Strange effect...
Post by: lizeal93 on June 25, 2009, 12:16:51 am
cool can we see the texturing and settings for ART in the material editor.

great effect!
Title: Re: Strange effect...
Post by: 3D Joe Wiltshire on June 25, 2009, 12:26:41 am
Uh... well i'm not very good at portraying information in printscreen format... but the model is attached to my first post, you're free to take a look at that if you want to. :)
Title: Re: Strange effect...
Post by: hihosilver on June 25, 2009, 03:06:45 am
That looks pretty nice.  The texture is a bit low quality, if you could make it better quality that would be preferable.  Also, your bump map should be inverted.  The grooves in the basketball should go in not out as they are now.
Title: Re: Strange effect...
Post by: floyd86 on June 25, 2009, 01:41:07 pm
Looks good, maybe use the same map you used as a bumpmap as a specular map. This will make the ball less shiny, not like it's made of plastic....
Title: Re: Strange effect...
Post by: 3D Joe Wiltshire on June 27, 2009, 01:06:49 am
Well i've reversed the bump map, and here's the result, thanks for the tip.

Might conduct a few experiments with this a little later.
Title: Re: Strange effect...
Post by: xalener on June 27, 2009, 02:26:38 am
I would apply the map to a sphere with already high divisions instead of a subdivided default sphere. This will let you get rid of the texture flaws on the top and bottom of the ball.
Title: Re: Strange effect...
Post by: TheMasonX on June 29, 2009, 12:25:59 am
I think the problem is that you're only attribute is reflection. Another attribute, Ks provides the data on how reflective it is. 0 is no reflectivity, just the base properties, and 1 is a perfect mirror. You probably don't even need the outer layer, just the basket ball, and a Ks of .05 or something small for only a slight reflection.
Title: Re: Strange effect...
Post by: johnar on July 05, 2009, 04:40:05 am
 Would make a better cricket ball with those heavy seams. ;)