Anim8or Community

General Category => General Anim8or Forum => Topic started by: Pincho on June 27, 2009, 08:37:46 pm

Title: Texture mapping a planet with Photoshop
Post by: Pincho on June 27, 2009, 08:37:46 pm
I need a tutorial on how to texture a planet without the ends squashing up.

Thanks!
Title: Re: Texture mapping a planet with Photoshop
Post by: siragin on June 28, 2009, 03:30:36 am
Do a google search for planet textures) get a flat map texture . create a speare add material
Title: Re: Texture mapping a planet with Photoshop
Post by: Pincho on June 28, 2009, 04:01:56 pm
I am creating Alien Planets for a computer game, I will not be able to find a texture that is already made. I need to figure out how to bend my image to the right shape to fit a sphere.
Title: Re: Texture mapping a planet with Photoshop
Post by: lynn22 on June 28, 2009, 07:34:22 pm
First find a suitable texture of planet earth, put it on a sphere to check if it works.
If it does open earth in photoshop, add a new layer and paint your new planet to match the underlying earth. That should work.
Title: Re: Texture mapping a planet with Photoshop
Post by: kreator on June 28, 2009, 11:26:00 pm
Check out this tutorial I made for you HERE (http://www.Dotan8.com/TUTORIALS/planet_Tut.wmv)

Title: Re: Texture mapping a planet with Photoshop
Post by: Pincho on June 29, 2009, 06:42:28 pm
Check out this tutorial I made for you HERE (http://www.Dotan8.com/TUTORIALS/planet_Tut.wmv)



Thanks, but you didn't show me how you made the texture. But I have now found a Photoshop Filter that automatically fixes textures so that they will wrap around a sphere.


http://www.richardrosenman.com/media/software/files/spheremap.zip
Title: Re: Texture mapping a planet with Photoshop
Post by: kreator on June 30, 2009, 08:02:07 am
You wanted to be shown how to use Photoshop???

Really the texture is just a 1024 x 1024 jpg  nothing more than that,
Anim8or will map it onto the sphere for you using the uvmapper tool.   
Title: Re: Texture mapping a planet with Photoshop
Post by: Pincho on June 30, 2009, 01:21:22 pm
Well you need spherical mapping correction when used for Sphere's, and you need to make a special texture usually so that the ends are not pinched. Even if Anim8or does automatically fix the texture, I don't know if Anim8or can export the fixed texture afterwards. But being as I need the planet for a game, I need the texture, and planet exported separately.