Anim8or Community

General Category => General Anim8or Forum => Topic started by: runter on August 31, 2009, 01:17:35 pm

Title: LODs
Post by: runter on August 31, 2009, 01:17:35 pm
Hello everyone,
I was wondering if there is a way to generate LOD meshes from an original an8 file.
Thanks!
Title: Re: LODs
Post by: runter on September 03, 2009, 10:27:04 am
It seems I am an expert in asking questions nobody knows...  ;D
Title: Re: LODs
Post by: Jehovahenker on September 03, 2009, 12:47:34 pm
whats LODs? :P
Title: Re: LODs
Post by: ENSONIQ5 on September 03, 2009, 01:08:49 pm
Sorry mate, no idea.  Anim8or can output meshes in a couple of formats, and there are plenty of free format converters available online.  I can only suggest doing a bit of web research and finding the right converter(s).  What is the LOD format used for?
Title: Re: LODs
Post by: Claude on September 03, 2009, 02:05:07 pm
LOD level of detail
copies of the same model made with lower number of triangle
mainly used in game to increase rendering speed
close to the camera:high LOD
far: lower LOD

Terranim8or has a decimator.It might help.
Title: Re: LODs
Post by: Claude on September 03, 2009, 02:29:20 pm
There's also a script:
Poly Reducer (Reduce Triangles)
Reduces a triangulated mesh anywhere between 1%-95% while preserving materials and UV Coords.
Author: Kubajzz
See the script section of the forum for a link :first post .
Title: Re: LODs
Post by: xalener on September 06, 2009, 10:52:05 pm
You could select the whole model and use "merge points" to lower the polycount.

Just make the threshold higher than usual.