Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: TheRetroZombie on July 17, 2010, 06:56:36 pm

Title: Character
Post by: TheRetroZombie on July 17, 2010, 06:56:36 pm
Hello, its been awhile since I've been on these forums. I was just messing around and trying stuff. I made this character thing. It doesn't have any bones because I haven't found a proper and simple tutorial on how to skin.
(http://i810.photobucket.com/albums/zz28/TheRetroZombie/body2-1.jpg)
(http://i810.photobucket.com/albums/zz28/TheRetroZombie/BodyColor.jpg)
Here is also 2 moprh targets.
(http://i810.photobucket.com/albums/zz28/TheRetroZombie/MorphTest1.gif)
Title: Re: Character
Post by: johnar on July 19, 2010, 01:14:39 pm
 Hello there RetroZombie. :)

 Cool dude. Nice morphs. The model needs work, but has potential.
 Probably most importantly would be that 'the legs and feet are too close together, which will make it near-impossible to skin anyway.
 Skinning: The art of attaching model to bones.
 So, 1st thing, after fixing the legs, is to build a skeleton.
 Section 5 of the manual covers the figure editor. Ignore building the bird, because you are dealing with 1 object, and not a number of different objects attached to thier own seperate bones. (which is what the bird tutorial is about).
 Just concentrate on the parts titled 'Building a skeleton', 'Flexible joints' and 'skinning'.
  Read the skinning section, but use the 'painted weights' option, rather than the eggy shaped oval thingys.
 That'll all be a good start.
 Lets no how you're going. Glad to help where i can. :)
Title: Re: Character
Post by: rellik420 on July 19, 2010, 05:57:04 pm
u can also use the wieght brush tool. i find that much easier than skinning. but its to your own preference. all u do is paint the the vertecies.
Title: Re: Character
Post by: johnar on July 20, 2010, 08:32:52 am
Quote
Read the skinning section, but use the 'painted weights' option, rather than the eggy shaped oval thingys.

 Relik.  The weight brush tool is actually just another method of 'skinning'. ;)
Title: Re: Character
Post by: bryananthonydgm on July 21, 2010, 12:50:52 pm
This looks good.
I think you should follow johnar advices.
It would help you make a good bone structure for you character :)
Title: Re: Character
Post by: rellik420 on July 21, 2010, 10:52:26 pm
oh. then whats the other option called? i thought it was skinning but i kinda ignore it and go straight to wieght paints. im sure that works just as well if not better but i found it hard to select the points on the inner cylinder difficult to get a hold of. but with wieght painting its kind of a hassle to select verts cause it will go right through so u really cant just go on the left or right view and cover 1 leg or something cause ull cover both legs. but if i were u i would try both of them out and see what works best for u. i think they both work but its more of a preference.

and i gotta stop reading and writing to this forum while im drunk i missed ur quote twice now. i just read it after i typed all that. ☺
Title: Re: Character
Post by: RudySchneider on July 22, 2010, 12:11:08 am
oh. then whats the other option called?...

I believe it's refrred to as "bone influence."
Title: Re: Character
Post by: bryananthonydgm on July 25, 2010, 02:57:16 pm
The first two pictures were scary but the one in motion is cute!
I would like to see him in full body dancing, what he be look like?!
Nice try!
Title: Re: Character
Post by: TheRetroZombie on July 26, 2010, 09:03:24 pm
The first two pictures were scary but the one in motion is cute!
I would like to see him in full body dancing, what he be look like?!
Nice try!
yea, I haven't gave it any emotions yet. So it has that creepy serious face.
Title: Re: Character
Post by: thebigomlet on August 08, 2010, 02:04:46 pm
whoa, creepy but pretty cool