Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: megapheesh on January 21, 2011, 01:13:11 am

Title: advice well recieved!
Post by: megapheesh on January 21, 2011, 01:13:11 am
I recently posted a car modeled using entirely primitives and the collected responses convinced me to learn a new way to construct meshes..  I learned how to edge loop effectivly and until this model I have never used the connect edges or fill hole commands in my life...  this is wayyy simpler and faster than my previous methods ::)
Title: Re: advice well recieved!
Post by: ADSohr on January 21, 2011, 03:41:17 am
That looks awesome!  And it only took you about 11 days to make it too!  It's taken me months to replicate an existing car, and you come up with your own design and model it in about 2 weeks?  :o  Great job!  Can we see a wireframe?

Yeah, edge-by-edge modeling is awesome. I've tried modeling from a cube, or cylinder, and it just gets messy.
Title: Re: advice well recieved!
Post by: davdud101 on January 23, 2011, 04:13:42 pm
Wait, (prepare for a stupid question) how do you do edge modelling? I always model from a primitive, I don't even know what edge modelling is. Looks amazing, though, megapheesh!
Title: Re: advice well recieved!
Post by: ADSohr on January 24, 2011, 02:55:51 am
Edge-by-edge modeling is where you start from a single edge, and add edges, to get the faces and form the shape.  The main benefit of this is that you can better control your topology.  It makes cleaner, more-detailed, meshes with potentially fewer polygons.




This is a similar video series to the one I gave megapheesh on the previous thread:

http://www.blendercookie.com/2009/03/02/bundle-complete-head-modeling-series/

Different model, but same modeling concepts.