Anim8or Community

General Category => General Anim8or Forum => Topic started by: Deepthought on June 02, 2013, 05:52:06 pm

Title: realistic texturing
Post by: Deepthought on June 02, 2013, 05:52:06 pm
does anyone know a good tutorial for making realistic textures for games?
Title: Re: realistic texturing
Post by: Deepthought on June 02, 2013, 07:21:55 pm
sorry. as in creating a texture for a model that doesn't look like a cartoon.
Title: Re: realistic texturing
Post by: TheBlackHole on July 06, 2013, 06:37:50 am
Try Google.
Title: Re: realistic texturing
Post by: cooldude234 on July 06, 2013, 11:09:53 pm
I could make one up for you once I'm feeling up to it (I'm currently sick :S so not all that focused at the moment)
Title: Re: realistic texturing
Post by: davdud101 on July 26, 2013, 02:08:13 am
Not sure why, but the question is really vague.
Title: Re: realistic texturing
Post by: cooldude234 on July 26, 2013, 04:24:58 am
I could make one up for you once I'm feeling up to it (I'm currently sick :S so not all that focused at the moment)
LOL, I totally forgot about this. I got sick the next day and stayed that way for a week and it left my mind completely :P
Title: Re: realistic texturing
Post by: johnar on July 26, 2013, 07:29:06 am
Don't know if any good for games, but the most realistic textures would be from actual photos?
Title: Re: realistic texturing
Post by: davdud101 on July 26, 2013, 02:44:02 pm
Good call, johnar. I've found that my most realistic textures of any sort have come from good, high-quality photos.
Title: Re: realistic texturing
Post by: Deepthought on July 26, 2013, 09:58:26 pm
Good call, johnar. I've found that my most realistic textures of any sort have come from good, high-quality photos.

so i suppose i have to go to south Padre Island for my turtle texture then
Title: Re: realistic texturing
Post by: davdud101 on July 26, 2013, 10:17:12 pm
XD it's not too difficult to MAKE it from existing textures. If you're a half- (or quarter-) decent Photoshop or GIMP artist like me, it wouldn't be too difficult.
Title: Re: realistic texturing
Post by: Deepthought on July 27, 2013, 01:39:17 am
http://www.anim8or.com/smf/index.php?topic=4470.0 (http://www.anim8or.com/smf/index.php?topic=4470.0)

I'm good enough with gimp, but I would like to be able to make my own textures for a game without having to rely on google images.
Title: Re: realistic texturing
Post by: johnar on July 27, 2013, 08:36:32 am
Quote
so i suppose i have to go to south Padre Island for my turtle texture then
   ;D

 I see your point. The only suugestion i have would be as TheBlackHole suugested, and thats google.
 Not for textures tho, but for texture making tips/tuts/ideas.
 Unless someone here points you to something 'already discovered'.  8)
Title: Re: realistic texturing
Post by: captaindrewi on July 27, 2013, 10:47:51 am
well you need a source image to study.
then analyse it it terms of how many layers you might need.
ie say it is brownish with speckles and streaks of green.
create a layer of brownish. when your happy with that
create a new layer for the green streaks.
and one for the speckles.
The cool thing being you can adjust each level with
effects and such before you decide when its finished and combine
 the layers into your final texture.
'Gimp' and 'paint net' both have layers......hope that helps.
Title: Re: realistic texturing
Post by: cooldude234 on July 27, 2013, 12:03:12 pm
When my lazy bone gets surgically removed I will try to come up with a tutorial or at least a list of tips etc.
Title: Re: realistic texturing
Post by: davdud101 on July 27, 2013, 04:13:31 pm
I was thinking more in terms of what the Capt. said; actually studying a source image and then designing your based on that, but from scratch, or combining different existing images.
Title: Re: realistic texturing
Post by: BOB_I_Ts on September 18, 2013, 10:44:30 pm
seamless utilities can assist in use of your painter software (cloning tools) for blending your textures for your custom ! UVwraps or just a cylindrical or spherical map around entire mesh  what ever you plan to build
 
classic tool like stile (http://stile.software.informer.com/) will help you build your own personal library of seamless textures to clone with
also helpful t2 (http://www.toymaker.info/html/texgen.html) terrain texture generator ,can use this tools functions to add colour to your bump maps ,it exports diffuse and specular and shadow map