Anim8or Community

General Category => ASL Scripts => Topic started by: Steve on March 05, 2014, 11:18:15 pm

Title: New ASL features in development build 1071
Post by: Steve on March 05, 2014, 11:18:15 pm
I just posted an updated development build with a bunch of new ASL functionality.  Check it out and let me know what you think!
Title: Re: New ASL features in development build 1071
Post by: polyGon_tError on March 25, 2014, 01:09:56 pm
How about using a Variable for Switching Old / New ASL Interpreter capability (in Script)

if not set to any Value or = 0 then old Interpreter used,

otherwise if set to a Value it enable function / loop like or Object Oriented capability or other New Major change / Experimental.

it will be Declared a the Begin and the Interpreter will be working that way.

thanks for extended support.
Title: Re: New ASL features in development build 1071
Post by: Raxx on March 25, 2014, 02:57:53 pm
Why do you want this? Having such backward capability doesn't make sense since these changes that can break old scripts will be core features of the scripting language.
Title: Re: New ASL features in development build 1071
Post by: Steve on March 25, 2014, 07:28:45 pm
Whenever possible I will keep ASL backwards compatible.  All older scripts should continue to work.  However if you add new code to an existing script that uses some of the new features you may need to make changes to it, though I'll try to minimize this where ever possible.