Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: joaodotneto on August 17, 2014, 01:27:48 pm

Title: [Suggestion] Anim8or Command Line
Post by: joaodotneto on August 17, 2014, 01:27:48 pm
Hail my friends!
I'm a big fan of Anim8or (since 0.95 i think) and i use it in all my 3D game prototypes and projects. Check it out my first 3D game: http://deploygamesdarknightgame.appspot.com/ (http://deploygamesdarknightgame.appspot.com/)

My biggest need in anim8or is automation. I make some tools to generate anim8or projects (awesome JSON code!) and my need is to export an animator Object to .obj type.

Thanks!
Title: Re: [Suggestion] Anim8or Command Line
Post by: kreator on August 17, 2014, 03:30:29 pm
Very basic this game, bit like Dungeonmaster, would like to be able to shoot or stab the ghoul that consistently appears.

Don`t know why you need a tool for making .objs as you can already do that with export as .obj though I tend to use the wavefront.obj plugin that is around as it will export the mtl file as well.( the built in .obj exporter sometimes does not do that sometimes!)

Just add the plugin to your scripts/plugin folder then re-run Anim8or you should find it in the exporter list when you go to save the model.
Title: Re: [Suggestion] Anim8or Command Line
Post by: joaodotneto on August 17, 2014, 10:48:17 pm
Very basic this game, bit like Dungeonmaster, would like to be able to shoot or stab the ghoul that consistently appears.

Don`t know why you need a tool for making .objs as you can already do that with export as .obj though I tend to use the wavefront.obj plugin that is around as it will export the mtl file as well.( the built in .obj exporter sometimes does not do that sometimes!)

Just add the plugin to your scripts/plugin folder then re-run Anim8or you should find it in the exporter list when you go to save the model.
OK, thanks about the plugin, but my need is to complement my tool to create directy the .obj, because create the Anim8or file -> Export to .obj is more assertive, running Anim8or in background using parameters to achieve this.

PS: Sorry about my game is "very basic", i'm starting to make games in 2011.
Title: Re: [Suggestion] Anim8or Command Line
Post by: cooldude234 on August 18, 2014, 12:25:19 am
The game its self isn't bad (simple, but not bad), though there seemed to be graphical glitch which allowed me to see the exit half way across the map LOL. Also I didn't know you could get libGDX to run in a browser.

However I totally get what you mean by more automation. But this is what the ASL scripting was implemented for; people would make scripts and create plugins out of them allowing to do more complex stuff with more ease.
This is what Raxx has been doing with things like his Phur Script plugin. The Phur plugin allows you to generate fur or hair on a surface of an object with a few clicks of a button (AND A FEW MINUTES OF WATING, comon raxx make your stuff faster ;P).

As of right now (in my opinion) the ASL scripting language is rather limited, but this is on Steves to do list of updating anim8or so hopefully soon we can see some improvements.
Title: Re: [Suggestion] Anim8or Command Line
Post by: joaodotneto on August 18, 2014, 06:07:57 pm
Thanks for all replies.
I think I posted in the wrong forum, I thought here I would suggest an enhancement for a future release.
About the problem, well, I can solve in other ways, directly generating .obj files without Anim8or, i just think the file structure it more friendly for this type of process.

Thanks again.