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General Category => Anim8or v0.98 Discussion Forum => Topic started by: MvGulik on September 30, 2014, 10:22:16 am

Title: [fixed*] Texture Projection, special face case.
Post by: MvGulik on September 30, 2014, 10:22:16 am
#098-033 (partially) - Spherical and Cylindrical UV projection shows anomalies.
Fixed (*where possible): v0.9.8 build 1118 (http://www.anim8or.com/smf/index.php/topic,4795.0.html)



It seems that in some face-cases the Spherical/Cylindrical projection gets it wrong.
(http://i.imgur.com/wWPf8XIl.jpg?1) (http://i.imgur.com/wWPf8XI.jpg?1)
(image link)

Source mesh:
- Warp Modifier, Twist:90. (size: any>0, I think)
-- Rotate: Rotation None
-- (Location: Stand on Origin)
- Built: Convert to Mesh
Texture part:
- New Material: Diffuse -> Texture -> CHECKS. (OK,OK,Apply)
* Front view. (Framed)
- UV: [yes]
-- Switch projection to Spherical/Cylindrical.
* Back view.
Title: Re: Texture Projection, special face case.
Post by: Steve on October 16, 2014, 01:24:54 am
I can improve this, which fixes cases similar to the one shown, but it's not always possible to assign consistent coordinates to faces near the poles.

#098-033 - Sperical and Cylindrical UV projection shows anomalies.
Title: Re: Texture Projection, special face case.
Post by: MvGulik on October 16, 2014, 07:54:14 am
but it's not always possible to assign consistent coordinates to faces near the poles.
Noted.
Title: Re: Texture Projection, special face case.
Post by: Steve on October 23, 2014, 08:54:58 pm
Forgot to post a note - this was fixed (where possible) in build 1118 :-)
Title: Re: [fixed*] Texture Projection, special face case.
Post by: MvGulik on October 24, 2014, 12:53:27 am
Oops. New PGN feature made me forget about this one.
 :)