Anim8or Community

General Category => ASL Scripts => Topic started by: Raxx on October 20, 2014, 05:24:24 am

Title: Advanced Spherize
Post by: Raxx on October 20, 2014, 05:24:24 am
Alright, this tool lets you make spherical any mesh object. Install the two scripts into your scripts directory, and then create the Spherize Helper Shape (parametric shape button in your left toolbar) around whatever you want to spherize. The helper shape has a lot of options, so double click it and play with it to figure out the behavior.

It's a little funky, use at your own risk. It does work with morph targets though....

You can have more than one helper shape in an object at a time. Multiple helper shapes can influence single/multiple meshes. You can limit the deforming to selected meshes or selected points within those meshes. If nothing is selected, all meshes in the object will be deformed if within radius of the helper shapes.

Note: The changes the Spherize script does cannot be undone. Best to play with copies of the meshes in a new object or be prepared to reload the file.

I was going to include subdivision meshes but forgot that the cage data can't be accessed :P
Title: Re: Advanced Spherize
Post by: neirao on October 22, 2014, 09:00:26 pm
Cool Raxx :)
work for me!!
Title: Re: Advanced Spherize
Post by: ronaldefarmer on October 24, 2014, 05:39:58 am

Thanks for the spherize script. It is a bit tricky, but I'm catching on. Having no control+z was a problem at first, but I figured out that if I copy just before running the script, if I don't like the result, I can just press delete, then control+v and revert to the original mesh and "spherize helper." This works fine unless I forget to copy first. This is a really great addition--Thank you!

My First "Sherized" Objects: