Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: Raxx on October 29, 2014, 02:42:44 pm

Title: [ Bug Report ] Morph targets in scenes don't export (.3ds)
Post by: Raxx on October 29, 2014, 02:42:44 pm
On a frame where a morph target is being used, the changes done by the morph is not reflected in the .3ds file that is exported on that frame.
Title: Re: [ Bug Report ] Morph targets in scenes don't export (.3ds)
Post by: Steve on October 29, 2014, 07:35:49 pm
I'll look into it.

#098-042 - Morph targets aren't working for 3DS frame export.

Title: Re: [ Bug Report ] Morph targets in scenes don't export (.3ds)
Post by: Raxx on October 29, 2014, 08:58:53 pm
Thanks. I have a small issue that I guess I'll mention here since it's related to how I came across this bug. When accessing the Scene menu via keyboard, the key 'E' is used for both 'Element' and 'Export'. Originally 'E' was just for Export. Can you possibly change the 'Element' menu hotkey to 'L'?
Title: Re: [ Bug Report ] Morph targets in scenes don't export (.3ds)
Post by: Steve on October 29, 2014, 10:46:24 pm
Will do. That was an oversight.
Title: Re: [ Bug Report ] Morph targets in scenes don't export (.3ds)
Post by: Steve on November 13, 2014, 05:30:59 am
raxx: I uploaded a build that fixed the .3ds morph offset export bug.  If you want to try it out the link is: build 1129 (http://www.anim8or.com/download/preview/files/animcl1129.zip)  Also the Element hot key in the Scene menu is now "L" instead of "E".
Title: Re: [ Bug Report ] Morph targets in scenes don't export (.3ds)
Post by: Raxx on November 13, 2014, 05:40:50 am
Seems to work just fine! Thanks!
Title: Re: [ Bug Report ] Morph targets in scenes don't export (.3ds)
Post by: Steve on November 13, 2014, 05:47:48 am
Great, thanks for the bug report!