Anim8or Community

General Category => General Anim8or Forum => Topic started by: TheRetroZombie on November 29, 2014, 09:40:05 am

Title: Every time...
Post by: TheRetroZombie on November 29, 2014, 09:40:05 am
I always run into this problem when skinning. I made sure to color in all the lines so I can attach it to the bone but there's always bits that get stretched out. Not sure what I'm doing wrong.

Edit: whoops forgot pic
http://i.gyazo.com/de9de8f36a76f2678b719dc28531186e.png
Title: Re: Every time...
Post by: Smirkyguy on November 29, 2014, 11:10:32 pm
run over that spot again with the weight brush, multiple bones can have the same color assigned to them, making it look like the area is connected to the right bone, when its actually connected to a different bone nowhere near it.
Title: Re: Every time...
Post by: johnar on November 30, 2014, 01:26:22 am
 It pays to model legs/feet a little bit apart, for easier skinning.  Chances are you're accidentally catching a point on the other heel/foot. Use arc rotate and get to an angle where theres nothiong behind the part you're skinning.
(and change size of brush if you need to. ((Build -> weight brush)). I can get most trickier stuff done with a size 12, and weight of between 0.8 and 1) (http://s6.postimg.org/4y98eizkt/grywink.gif)

Quote
multiple bones can have the same color assigned to them, making it look like the area is connected to the right bone, when its actually connected to a different bone nowhere near it.
Very true Smirkyguy . (Hopefully one day we'll get some more colours.) (http://s6.postimg.org/p4cqdev8d/grysmile.gif)