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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Wiiality

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General Anim8or Forum / Re: tiling textures/UV mapping
« on: December 18, 2008, 05:42:47 pm »
I am making this "block" for a game level. I would like to minimize memory usage, so making a huge texture is out of the question. It is also important for the textures to line up properly, or it will make the game look very stupid.
I like anim8or, but I think I may need to use another program.

2
General Anim8or Forum / Re: tiling textures/UV mapping
« on: December 18, 2008, 04:26:41 pm »
Hmmmmm... eventually I am going to make a lot more than just the one block. It seems like that method would take very long and make a very large .an8 file (relative to just using blocks).
Thanks, but I wish there was a better way.

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General Anim8or Forum / tiling textures/UV mapping
« on: December 18, 2008, 07:25:25 am »
Hi, I would like to make a repeated grass texture on a surface. I know how to use UV mapping to manually strech or shrink the texture, but is there a way to indicate exactly how big I want the texture to be?

E.G. Say I had a box that is 256 x 16 x 256 and I wanted a texture to repeat exactly once every 16 x 16 square on the surface of the box.

Is there a way to specify this?

Thanks for your help!

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