Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - davdud101

Pages: [1] 2 3 ... 66
Why not try a Windows VM or look for a free copy of a Windows distribution? I can attest to that I've never been able to get Anim8or running on Mac and to be honest I gave up a few years ago and just run it on my Windows battlestation.

As far as zoom level, I'd recommend (for consistency's sake) that rendering using cameras in the Scene mode. Then you don't have to reset the view every time you want to render, you just go to a camera that's set in an exact spot and render right there.

This is a video by one of my favorite creators on YouTube. Hoping Steve and this community can get Anim8or pushed to make these lists of great free animation software!

General Anim8or Forum / Re: Animating Bees wing movements
« on: November 28, 2018, 01:33:08 am »
here's my thought -
what if you have a greenscreened-out model onf the bee, plus a textured model of the bee WITHOUT wings and then you composite them in editing software afterward and add the motion blur to the layer containing just the wings. Not sure if it's been mentioned but that's one way to do it if you don't want to use, for example, alpha maps in Anim8or directly.

Finished Works and Works in Progress / Re: Abstract
« on: November 28, 2018, 12:36:59 am »
looks amazing! Like some sort of strange painting

Finished Works and Works in Progress / Re: Something quick I put together
« on: November 28, 2018, 12:35:13 am »
Indeed, great texturing too :)

ASL Scripts / Re: change object color in scene
« on: July 30, 2018, 12:26:25 pm »
Could render twice with the two colours and fade between the clips, or use a bright green for example and do some basic color keying in a special effects software to make it happen

just found out my question about Arc Rotate is answered here,5644.msg43088/topicseen.html#msg43088

Cool stuff Steve!

One other thing.. Anim8or has some nice rounding-features for numbers like in the Grid Settings dialogue, BUT it makes for a hard time doing accurate 1/16 inch (0,0625 in) measurements on an object when Anim8or rounds that value it to 0.06

Is that adjustable?

This seems like a simple one, since it's already integrated on some objects; I do a lot of CAD in Anim8or - which, Steve, the software is really becoming great for! - but it'd be useful the Mesh Editor dialogue (or something like that) could show the dimensions of an object.


Nice job on the painting Jens! Very spooky and kinda gross like it should be haha

The next one looks even cooler! Curious... roughly how much less does it cost to make them hollow models?

Finished Works and Works in Progress / Re: Nifty Robin Fanart
« on: April 17, 2018, 03:52:02 pm »
NICE Cori!!! Looks great!

Link appears to be dead :/

General Anim8or Forum / Re: Morph targets and linear distortion
« on: April 14, 2018, 10:14:34 pm »
yup. Bones aren't too hard to use - in fact I think they're MORE versatile because it's for example easier to make things that are near-perfect mirrors for example. Like stated, you get the rotational motion that can't be had through morphs because morphs are simply "point A to point B".

I also won't fail to mention that the Sequence editor is a marvelous tool to simplify the process of repetetive animation that just isn't known to morph targets.

That sounds pretty freaky, by the way - the error. I've had some BIG issues with older version of Anim8or when trying to use morphs and then editing the object afterwards. If anything, bones gives a LOT more room for error when it comes to having to edit meshes and stuff afterwards - more flexible in that sense.

Good luck!

Interesting work, Jens! I see you used that one creepy face drawing software for the zombie faces. I literally have steered so clear of YouTube videos featuring that software (mostly people making faces and stuff using it) because my stomach can't handle it xDD

You definitely have good pacing in the script, I feel. Plus a coherent story - something a lot of us, or at least me myself, can't attest to. The animation quality itself isn't half-bad - definitely better than what I could pull off.

Carry on!

[Probably worth mentioning in your OP for people surfing of a profanity warning. Of course :D ]

Not to drag this up again - anyone got a link to maybe an archive for the forum? Now I'm curious about a couple of people from there.

Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 29, 2018, 07:32:27 pm »
I have to admit Steve - this may be one of the cases where I'd rather stick with the old method. Is there a toggle to go back to the old Arc Rotate?
It seems to slow my process up quite a bit when the model isn't automatically oriented upright. It it nice and accurate though which is cool - maybe it could be a crosshair in the center of the arc rotate that has all of the single-axis-rotation functions, so it's the best of both worlds?

Pages: [1] 2 3 ... 66