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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - davdud101

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1
Finished Works and Works in Progress / Re: LipSync
« on: January 22, 2020, 03:54:09 am »
Well that was like a test subject...
Well definitely! I'm just thinking you were planning to continue improving it, so I thought to give my thoughts on what I observed in hopes it might be of some use.
Good luck!

2
Finished Works and Works in Progress / Re: LipSync
« on: January 13, 2020, 05:27:22 pm »
Good stuff! I kinda feel like the face is missing some articulation though? Or in other words that it seems like a small 3/4in ring around the lips is making all the motions even though when a person talks, the whole bottom area of the face, chin, cheeks etc squashes and stretches with it


3
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 07, 2020, 04:27:33 pm »
Why is anyone still using An8 0.98?

There are some CAD functions in 1.0.1.x but here I will second that they need some love too.

Trev

Not using 0.98. I just thought this was the only feature request thread.

4
General Anim8or Forum / Re: Rigging a whole model
« on: December 28, 2019, 03:21:37 am »
Are you using an existing rig and trying to fit it to your model? The easiest of those options would be to first scale the mode up so that there's less work to do later, and then adjust the length of each bone so that it matches your model's size. But even easier (in my opinion) would be to create a new rig from scratch that's already built exactly for your model.

5
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: December 22, 2019, 02:11:32 pm »
One thing that would make Anim8or just a touch easier (and maybe wouldn't be too hard to implement?), especially for a person like my who uses it for CAD, could be alternate units and auto-calculate to measurement (can't think of what the feature is called, but where it can used mixed fractions and stuff as opposed to/in addition to decimals)

6
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).
You're suggesting that the location of the center of the mesh is offset from the vertices? The strange thing here (unless I'm mistaken in that attached file) is that the center/crosshairs of each of those meshes IS indeed where it should be ???

7
Possible bug in 1363 (that I discovered in 1357) - for some reason objects are all showing of having a location of 0,0,0 (as if the origin is offset by the object's actual location)

Check out the file below...

8
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 13, 2019, 03:06:26 pm »
That's a good model Kevin! (Sorry I can't add any useful tips but I just felt the need to say that!)

9
Finished Works and Works in Progress / Re: Heads
« on: October 04, 2019, 02:06:34 pm »
Nice designs! I like the way you did the eyes and sockets. That's something I nev r quite got right (since eyeballs need to be relatively HUGE - at least in my experience)

10
General Anim8or Forum / Re: No Proper Tutorials
« on: September 17, 2019, 09:30:28 pm »
&list=PL2FC504703C76CE19

Pretty cool Kreator, straightforward - but I'd have in mind (at least if I were to go about a true tutorial series for the 'common era' of internet usage) a series of polished, high-quality, voiced-over or face-cam tutorials where the mentor gives insight and explains in relative detail what they're doing and how it can be applied to other sort of projects - in of course a consecutive order of difficulty so that a user can go from scratch to relative mastery of Anim8or. (obviously not meant to be combative)

Something along the lines of Blender Guru and such, that would really draw in the average YouTube watcher who normally wouldn't even watch those kinds of videos.

11
General Anim8or Forum / Re: No Proper Tutorials
« on: September 17, 2019, 05:10:36 am »
Theres plenty out there matey!!
I fully get where botsgeek is coming from. A big, biiiig problem people have with coming into mastery of all of the cool tools and techniques built into Anim8or is that a heck of a lot of it isn't documented, and there sure isn't a proper series of tutorials (for the modern releases) that can take a user from knowing absolutely nothing to being able to create beautiful renders. I'd love to see this community grow (it seems to have shrunk a lot over the past 5 years, with a lot of people moving to other 3d packages, other projects or media), and it seems like the few who are still around should be the biggest proponents in making it Anim8or a relevant and useful piece of software in the modern age where free, *open source* software is easy to come by and works great.

Blender is great but has a serious learning curve ; Anim8or is good, but even though it lacks features, its major selling point is in that it's very *simple* to learn, AND the tools it has ARE actually quite powerful, so it's a low learning curve for the potential for very high-quality output.


How can we bring Anim8or back into the limelight?

12
DANG! That lamp looks really good!

13
Really nice models, the detail is great! I *suppose* if there's any improvement to be had, the lighting could really bring your stuff to looking photorealistic I think, since the quality in the modeling is there already

14
General Anim8or Forum / Re: Anim8or Project files
« on: February 13, 2019, 11:57:17 pm »
Are you referring to @BOB_I_Ts website?

https://web.archive.org/web/20160418025125/http://homepage.ntlworld.com/w.watson3/main.html

That was it! I didn't know it was his site, that's news to me! I came across it accidentally years ago through Google and recently haven't been able to find it up there anymore.
To the OP, there on the side bar under "An8 Downloads" and then "Object", I used to use some of the files from there when I was first getting into rigging and light character animation.

Thanks for the link, Raxx

15
General Anim8or Forum / Re: Anim8or Project files
« on: February 12, 2019, 03:04:30 pm »
Aw man! There used to be a sweet site where there we're just tons of different Anim8or models posted. It had a purple background and was set up similar to the main Anim8or site... anyone know what happened to it?

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