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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - nemyax

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1
Steve
Cool! Can you also add Edit | Scale and Edit | Locate capabilities for components?

2
Edit | Rotate doesn't work for components again.

3
General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: October 12, 2018, 03:27:56 pm »
Steve
You could be the first programmer in history to actually use C trigraphs! =)
What do you mean by "rewriting everything"?

4
General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: August 13, 2018, 03:33:22 pm »
It's a bloody shame, but good luck on the rewrite, Steve! It's about time Anim8or had a new bone system anyway =)

5
Ongoing Anim8or Development / Re: New Bone Editing Tool
« on: August 08, 2018, 05:56:28 pm »
2. Should this new mode be added to the existing Edit Bone tool (hot key 'E') or be a separate tool?
I believe it should replace the Edit Bone tool eventually, because once multi-joint editing is supported, you'll have the exact same functionality in both tools, only performed in slightly different ways.
What's more, Edit Joint in local space could also subsume the bone length tool.

6
Ongoing Anim8or Development / Re: New Bone Editing Tool
« on: August 07, 2018, 03:26:00 pm »
Steve
This is awesome news. I tried the new tool, and it worked fine in both ortho and perspective views. I did find a way to break it though =) Tweak the root joint, and downstream joints will start misbehaving.

7
Ongoing Anim8or Development / Re: Multi-Threaded Rendering
« on: July 09, 2018, 12:00:38 pm »
Edit | Rotate is disabled for component selections in this build. Is that intentional?

8
I don't think there is one. What do you want transferred?

9
General Anim8or Forum / Re: Discord Group?
« on: March 27, 2018, 08:45:52 am »
I remember when we had a short-lived Skype group a long time ago that eventually died.
The same will happen with the discord.

10
Ongoing Anim8or Development / Re: File Input add to ASL in Build 1321
« on: March 16, 2018, 11:59:01 am »
Steve
Will there be a binary scanner some day? And what about output?

11
ASL Scripts / Re: File Read Function(s)
« on: March 15, 2018, 01:45:54 pm »
Will ASL allow function definitions in the new prototype?

12
Point Editor: Implement Edit->Rotate->Rotate commands.
This is a very welcome improvement, thanks!
I hope move and scale are coming soon, too.

13
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: October 17, 2017, 01:48:46 pm »
It's a neat addition to the original!
Yes, it's great as an addition, but not as a replacement. Steve, if you decide to keep it, how about retiring the camera tilt from arc rotate and making it available only in track ball mode?

14
the " Select Face Edges " command was removed, though it's still usable in Point Editor through its hotkey "t". Can you restore it ?
That's taken care of by the Extend Point Edge Face Selection option now.

15
LUROent
Note that topo knife fills polygons automatically, unlike the tool Trevor shows. In fact, topo knife largely supersedes Add Edge and, partially, Cut.

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