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Messages - AlDi

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1
Under Renderer...

There is only one selection and that is Scanline.


2
Hello,

Anim8or works fine with my Windows XP and Windows 98se machines. 

I put Anim8or on my Windows ME machine with Nvidia Vanta graphics card.  At first Anim8or looked real screwy on it then I updated the Drivers from the Nvidia Website.

NOW the only problem is I can't render Movies.   I can render images.  When I try to render a Movie
right before I get to the Video Compression selection I get the error "anim8or.exe caused error in NvOpenGl.dll"

I have renamed older NvOpenGl.dll drivers to make sure a conflict wasn't going on.

Does anyone have a hint or clue?

Thanks!  AlDi

3
HiHoSilver:

I tried to do what you suggested.  The receiving material still doesn't receive/display shadows while transparent.

 :-[

95c apparently does have Raytracing Shadows under camera options.
 
Thanks,

Aldi

4
ASL Scripts / Re: motion tracking request
« on: March 24, 2008, 06:01:54 pm »
Dear HiHosilver and Claude,

Thanks for the Input.

One of those DOH moments for me I guess :)

I have another question.  Does anyone know how to the decipher or formulate the VOODOO coordinates to make them useful for Anim8or?  I would prefer to use Voodoo. 

Icarus is straight forward as the Rot_Quaterion is the Field used in Anim8or below:.....

# Camera track exported by ICARUS v2.09

Frame 120
   projection_matrix:
      0.000196255 7.85964e-011 0.000110603 -5.39229e-011
      1.65442e-024 0.000196256 8.29519e-005 2.68306e-008
      3.30884e-024 -5.29414e-023 0.00019552 2.31318e-009
   translation:
      6.94229e-006 -0.000131712 -1.18309e-005
   rot_matrix:
      1 1.2769e-021 1.69233e-020
      -1.2769e-021 1 -2.70773e-019
      -1.69233e-020 2.70773e-019 1
   rot_quaternion:
      1.35387e-019 8.46166e-021 -6.38448e-022 1

   focal_length: 3.78544
   field_of_view: 58.8081 45.8249
   pixel_aspect_ratio: 1
   skew: 0.000113699
   principal_point: 160 120


The Voodoo for the same Frame is below......

# fov             : Horizontal Field of View [degree] = (2*atan(0.5*Width*sx/f)*180/PI;
# (H0x, H0y, H0z) : RotationAxis0 [unit vector]
# (V0x, V0y, V0z) : RotationAxis1 [unit vector]
# -------------
# (x, y)          : image coordinates [pel]
# (X, Y, Z)       : 3D coordinates [mm]
# -------------
# Projection of 3D coordinates in the camera image:
#  [ x' ] =  [ Hx Hy Hz ] [ 1 0 0 -Cx] [ X ]
#  [ y' ] =  [ Vx Vy Vz ] [ 0 1 0 -Cy] [ Y ]
#  [ z' ] =  [ Ax Ay Az ] [ 0 0 1 -Cz] [ Z ]
#                                      [ 1 ]
# or
#  [ x' ] =  [f/sx 0    ppx] [ H0x H0y H0z ] [ 1 0 0 -Cx] [ X ]
#  [ y' ] =  [0    f/sy ppy] [ V0x V0y V0z ] [ 0 1 0 -Cy] [ Y ]
#  [ z' ] =  [0    0    1  ] [ Ax  Ay  Az  ] [ 0 0 1 -Cz] [ Z ]
#                                                         [ 1 ]
# then x = x'/z' and y = y'/z' , if the origin of the image coordinates is in the center of the image
# or x = x'/z' + 0.5*(Width-1) and y = y'/z' + 0.5*(Height-1) , if the origin of the image coordinates is in the upper left corner
# -------------
# Cx Cy Cz Ax Ay Az Hx Hy Hz Vx Vy Vz K3 K5 sx sy Width Height ppx ppy f fov H0x H0y H0z V0x V0y V0z
#
#timeindex 0
               0.0000000000   0.0000000000   0.0000000000   0.0000000000   0.0000000000   1.0000000000   937.4999999971   0.0000000000   0.0000000000   0.0000000000   1000.0000000000   0.0000000000   0.0000000000   0.0000000000   0.0106666667   0.0100000000  320  240   0.0000000000   0.0000000000   10.0000000000   19.3703310328   1.0000000000   0.0000000000   0.0000000000   0.0000000000   1.0000000000   0.0000000000

Thanks,

AlDi

5
Dear Steve,

I really Like Anim8or.  It is clear and to the point software like VirtualDub video editor and Wax.

I was wondering if you can set up a function to allow invisible objects to receive shadows?

This would be great for compositing 3d to the Real world video.

Right now I make object invisible (casting the shadow) onto material something like what I will be compositing onto.

Then I eliminate the the receiving material through chroma with wax.

Thanks!


6
ASL Scripts / Re: motion tracking request
« on: March 17, 2008, 01:52:51 am »
I'm newbie so bear with me.......

I downloaded Icarus and rendered a Camera Tracking File.

Save to a *.Txt file

I then Converted the file with Ic2AN8.exe

Got this:

qkey { 0(-3.87569e-034 -2.22827e-017 -1.73933e-017 1) "?" }
qkey { 1(0.000433346 3.57527e-005 0.000920348 0.999999) "?" }
qkey { 2(0.00102766 -0.000281753 0.00122345 0.999999) "?" }
qkey { 3(0.00130961 -5.26674e-005 0.00121457 0.999998) "?" }
qkey { 4(0.00154947 -0.000459426 0.0015964 0.999997) "?" }
qkey { 5(0.00172568 -0.00028053 0.00195443 0.999997) "?" }

I then Copied and Pasted the above Conversion to a8s file.

When I started the Anim8or Program I get the error in the (MS DOS Black BOX):

Error on line 1:  undefined indentifier 'qkey'
Error on line 1 ';' expected


Anybody Can help? 

This would be AWESOME to get this to work.  Blending Reality with the Virtual World with Anim8or.

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