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Messages - Anthony44

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Finished Works and Works in Progress / Re: HMS Bounty
« on: June 10, 2014, 12:10:44 am »
Thanks Davdud no worrys ill post more
Sorry to here that cooldude  :-[ all hand painted took along time.(Still not done)
Thanks steve makes me want to go to Jamaica but Tahiti would be cool( twist my arm) But I know how bad it sux there in Italy lol.

Finished Works and Works in Progress / Re: HMS Bounty
« on: May 31, 2014, 05:54:43 am »
Thanks Davdud the( links are much better images to view) but I just wanted every one to know it was done in Anim8tor before I blender rendered it and sculptris textured it.

Finished Works and Works in Progress / Re: Doodling
« on: May 30, 2014, 05:07:16 am »
Nice work Raxx (what app are you using for your 3d display ?)

Finished Works and Works in Progress / Re: HMS Bounty
« on: May 30, 2014, 05:01:57 am »
NP cap, as for the schematics try searching for pdf ship plans I think thats how I found some. I would post what I had but that was one dead laptop ago.

Finished Works and Works in Progress / Re: Viking
« on: May 30, 2014, 04:50:43 am »
Thanks Raxx that was pointed out at polycount I did fix the thumbs and moved the chest also (but this just was for fun took about 6 days on and off) heres the fixs didnt want to frag my uvs to much so its not that big of a fix
and I look forward to posting more stuff (BTW your very good your self)
i'm working in sculptris right now but ill post more later BTW (theres some of my stuff in the sculptris pdf file to if you want to look it up)
                               thanks again Raxx hope this finds you well.

Finished Works and Works in Progress / Re: HMS Bounty
« on: May 23, 2014, 07:25:48 pm »
The link is here (and I wish I had seen this before I started)
What I would have done differently (1) edge loops more like in the sails (2)alpha maks planes for rope and rigging may still do for ropes just to drop the poly count more

Finished Works and Works in Progress / HMS Bounty
« on: May 23, 2014, 06:54:49 pm »
Captaindrewi (Sailing ships) asked me to post some stuff i've done in the past, to help others that may have ? so here go's.
All done in Anim8or. First off before you start any 3d project look for some good images.(I did mine by eye) but pdf schematics are a good start you can download them for free (you just can't print without paying for the key) But for 3d work its ideal just  use the snipping tool. highlight over the images you want and vala ref. image if you don't have snipping tool try irfanview with screen grab. Now I do have a site that the person did the best 3d work i've seen so far on a ship of the line(ill post in a bit)But it was done in sketchup (sorry for him) anim8or is still the best and not just because I like it. But it really is just better.

image hvy links[/ur]

Finished Works and Works in Progress / Re: Viking
« on: May 23, 2014, 06:26:43 pm »
Will do captain

Finished Works and Works in Progress / Re: Viking
« on: May 23, 2014, 05:11:05 pm »
Thanks captain I wish i had schematics to follow would have helped alot(always pay sites)had to hunt down images allover and eyeball the most of it figure head was a bit tricky only thing i could find (historically)was a women with ridding cloths and a crop and the well known bounty we have now (wanted to go historically close as possible)
                        Ps all the work was done in anim8or except for the textures.
         If you want I can post the images in a new thread

Finished Works and Works in Progress / Re: Viking
« on: May 22, 2014, 06:00:56 pm »
Sorry for the long delay on the reply (been playing wot on the xbox)Thanks Ron nice to get feed back on my work thanks also Crash texture work was done in sculptris
well Myst i've not had any cc on the contrast from the other sites i've posted but I did render in blender and it can be a bit dark as for the not tell its a viking some times I tend to leave details out. Its based on ragnar from the history chanel
as texture its from the leather texture in the anim8or file back in the day I sill use it
Cap sorry about that should have linked as for jobs nothing so far just for my self. Sculptris is high poly work onto lowpoly via. xnormal. As for shrink wrap thats a blender step i think theres tuts for that one on u tube
                   ps ill post some more screen sots and wires from Anim8or

Finished Works and Works in Progress / Viking
« on: May 17, 2014, 08:29:24 am »
Though I would share (just to let every one know all the work I do is in anim8tor  then export to sculptris then I shrinkwrap the low poly work I did in Anim8tor back in blender to the high poly mesh) then its off to xnormal

I have a lot more look at my portfolio (all in animator except for a few see if you can pick out the ones that are not )

General Anim8or Forum / New to the site old with Anim8tor
« on: August 12, 2010, 06:49:10 am »
Hello, I stumbled on this site affter I got a new laptop (that I got rid of because it wouldnt run )I use ani. for everything.
then render in POV-Ray and or, well I use to in KT when it was free.

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