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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Harvey Birdman

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General Anim8or Forum / Re: Quaternion->Euler Angle -> Quaternion?
« on: July 07, 2008, 03:37:51 am »
Thanks, Nikke. I was hoping for the permutation specific to the axes arrangment in Anim8or, but the general form on the Wiki page looks like it'll adapt readily enough. Thanks! (And thanks for the q0-w confirmation. That eliminated another nagging doubt.)

Suppastar - they're both (quaternions and euler angles) used for keeping track of the rotational orientation of an object as it's being moved around. Some things are easier and/or more efficient to calculate with Euler Angles, others with Quaternions, so bouncing from one representation to another is common.

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General Anim8or Forum / Quaternion->Euler Angle -> Quaternion?
« on: July 06, 2008, 11:53:12 pm »
Has anyone (the author?) ever published conversion forumulas for converting Anim8or orientation quaternions to Euler angles and vice versa? I'm working on porting paths to an application that requires orientation data in Euler angle format; it also has a different coordinate system orientation. My first attempt to derive conversion formulas seems to have gone south somewhere; I'm hoping someone has a known good set I could peek at.

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General Anim8or Forum / Enable the 'Help' menu item?
« on: July 05, 2008, 01:12:42 am »
Hey, all -

I'm running Ver. 0.95c on an XP SP3 box. I've downloaded the help files (both the latest in .pdf format and the last .chm version available) and placed them in the same directory as the .exe. I was under the impression that this was all that was required to enable integrated help, but it doesn't seem to workl.

Any tips?

TIA...

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