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Topics - grepico

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General Anim8or Forum / Is it possible to contour an object onto another?
« on: January 07, 2008, 08:41:04 pm »
Say I have a sphere, could I create a flat disc and lay it on the exterior of the sphere so that it takes the shape of the sphere but remains visible on the surface?  Like numbers on billiard balls.

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General Anim8or Forum / Un-Joining solids
« on: January 06, 2008, 08:45:53 pm »
I used "Join Solids" to attach an arm to a body in my toon (did not merge points).  I now find that I need to reposition the arm in relation to the body for the purposes of weight skinning.  Is it possible to "un-join" the solids?

3
General Anim8or Forum / Morphing vs. Boning
« on: January 06, 2008, 08:41:05 pm »
I'm just getting to making and animating a mouth on my toon and I've seen some discussion on both boning and morphing for different purposes.

I'm interested in input on this, for a mouth movement (following speech) is morphing or boning the preferred method?

Also, if I could get some examples of situations when one would be preferred over the other for future reference.  For example: Boning would be better for a toe tap, etc.

Thanks

4
General Anim8or Forum / I need an animated mouth.
« on: January 04, 2008, 05:53:16 pm »
OK got a good toon and I want to add an animated mouth (Google image search for "Reddy Kilowatt", that's the guy).  His head is a perfect sphere and he has a "cartoonie" mouth.  How do I add the mouth, I've tried manually manipulating points and faces of the sphere but that seems to always end in disaster.

Any help/suggestions would be greatly appreciated, thanks.

grepico

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General Anim8or Forum / Multi-bone skinning question.
« on: January 02, 2008, 10:46:05 pm »
I've created a toon the is very thin when viewed from the front but wide when viewed from the side.  I'm trying to animate him however when I apply multi bone skins my two options are to expand them to encompass the side view which then overlaps other parts of the body and distorts them or narrow them to miss the body which then leaves out part of the limb I'm trying to move, thereby distorting due to no influence.

What I need to do is be able to adjust the skin influence in one direction only (narrow from one perspective, wide from another) like an cylinder that you squished together.

Thanks for any help.

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