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Topics - runter

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General Anim8or Forum / Last Hours Of Jack available on Steam!
« on: May 03, 2017, 02:39:45 pm »
Hey folks!
Finally, Last Hours Of Jack is going to be released on Steam on May the 5th for only $3.99!

http://store.steampowered.com/app/625120/Last_Hours_Of_Jack/

All the ingame models and animations have been made with anim8or. I've been using it for years! A huge thanks again to Steve for creating such a simple and powerful tool at the same time!

2
Hey guys!
Again! another game from codevik... well, now we are called Pastanaga Sideral :)
It's on Steam greenlight, not sure if I'm going to make it before it gets shutdown, but anyway... It will come one way or another!

All the ingame models and animations have been made using anim8or (except for the cover, a friend made it using another software)

http://steamcommunity.com/sharedfiles/filedetails/?id=862470296
Hope you like it!
PS: Not asking for a vote, just want to show you guys my work and say thanks to all the anim8r community AGAIN!!

3
Hello forum!
I am a long time anim8or user, and made several indie videogames using this great softare (Crazy Cows, Ballman Planets, Space Slice... check out www.codevikings.com)
I am about to finish my next videogame - obviously using anim8or, as always! :) but I am too tired right now to compose its OST.
Does anybody know of any webpage where I can listen and download music themes for possible videogames, contact the authors, pay them, etc?
I am *not* looking for royalty free music or free-to-download - I want the game to have its unique themes, so I am willing to pay the artists
Thanks!

4
Hello folks!
I'm glad to inform you that codevikings' new game will be available on January 11th!
All models and animations have been made using anim8or.
Thanks to all the community for making anim8or so tiny and big at the same time :)

Check out www.codevikings.com for screenshots and ingame videos of Space Slice! Hope you enjoy it

5
I'd like to announce a new release from our indie company Code Vikings Entertainment!
 
Our new game is an award winning pacman-style 3D game. In fact, it won the RetroAccion2010 contest (a competition based in
programming a Pacman-style game in three weeks to celebrate its 30 anniversary).


Finally, Ballman Planets was programmed in two weeks without using any third-party software (which means the 3D engine, AI engine, Physics, file system... is fully written by us). And, as always, we use anim8or to setup the models and animations :)

In Ballman Planets there are balls, power ups and ghosts... each of them with different characteristics and behaviour - check out the lovely blind green-ghost! -, but also there are many different planets and cool springs that allow you to jump from one planet to another! Also, the game features the option to be viewed in 3D anaglyph mode (with red-cyan glasses). Uh, and it's freeware.
 
In a near future we'll upload some updates with new planets and more features.
 
Our webpage is: www.codevikings.com where you can freely download the game
you can check our youtube video at:

 
I also attach some ingame images.

6
General Anim8or Forum / anim8or discontinued???
« on: August 23, 2010, 04:27:04 am »
Hi!
I've been reading forums here and there, and some people are saying that anim8or is no longer continued by Steve!
I can hardly believe this, but when I think how long has v0.97 been 'in the oven' makes me wonder...
Is that true?

7
General Anim8or Forum / anim8ors needed!!! :)
« on: July 14, 2010, 09:05:04 am »
Hello, we are an independent videogame studio. We develop professional freeware, non-commercial games and we are looking for collaborators for our next project.

Our webpage is www.codevikings.com, where you can check out our latest game, called 'Crazy Cows - Attack Of The Horny Big Breasted Mammals'.

Our next release is going to be a third-person shooter, and we need someone able to setup and animate multiple characters with anim8or.

Unfortunately, there is no money-reward (as I said, our games are non-commercial), but you will have the chance to be member of one of the best indie studios in the scene, and see your work in a videogame!

Anyone interested, please contact me at joan@codevikings.com :)
Thanks!

8
General Anim8or Forum / indie game made with anim8or
« on: June 04, 2010, 04:37:02 am »
Hello,
after one year of development (sleeping at 4 am an so :) i'm proud to announce that me and my pal have released 'Crazy Cows - Attack Of The Horny Big Breasted Mammals'. It is a freeware indie strategy-action game in which you control some troops of... crazy cows he he.
Why do I post this? Well, we must be thankful to anim8or, since all graphics and animations have been made with this program.
Feel free to visit our webpage and download the game. It's freeware and, in fact, very funny.
www.codevikings.com

Thank you all!
J

9
General Anim8or Forum / LODs
« on: August 31, 2009, 09:17:35 am »
Hello everyone,
I was wondering if there is a way to generate LOD meshes from an original an8 file.
Thanks!

10
Hello everybody,
I would like to refer to a topic I posted some days ago in the general forum called 'exporting sequence to 3ds bug' (please read it to update yourselves ;) )
As I exposed there, I *think* there is some loss of data concerning quaternion-to-euler angles conversion when exporting frame sequences to 3ds files.
If you read the own-reply I posted on the same topic, what I figured there out could be a nice workaround ('dumping' the vertex buffer instead of converting quaternions to euler angles). However, as I also said, I have no idea of Steve's code, and what I figured out is that, just a presumption, so I don't even know if my approach is valid.

So, if that could be possible, my suggestion would be to add a new 3ds export option in which you could export 'what is being rendered'

Thanks and sorry if I am absolutely wrong,
J


11
General Anim8or Forum / exporting sequence to 3ds bug
« on: May 11, 2009, 04:05:25 pm »
Hello,
I am manually exporting an anim8or sequence frame by frame to multiple 3ds files.
However, I have discovered that in the generated .3ds files there are some meshes that have been exported with weird angles! (By the way, I have noticed that the 3ds exporter performs a 'mirror' onto the original angles, but it is not such a problem for me)
Is this a known bug? Is there any workaround out there?
Take a look at the image to understand what I am saying.
Thanks in advance

Note: All the bones are correctly measured (by that I mean that the sequence is correctly done ;)

12
ASL Scripts / exporting animation in multiple 3ds files
« on: May 05, 2009, 06:33:49 am »
I don't know if this topic is already covered, but since I have searched for it for a while and did not find any similar topic, I've decided just to ask... :)
Is there any script to export animation frames in multiple 3ds files? (i.e. frame 1 in file '1.3ds', 2 in '2.3ds', and so...)
Thanks in advance and sorry if this post is reiterative
J

13
General Anim8or Forum / ini and end keyframes in loop animations
« on: March 06, 2009, 12:19:37 pm »
Hello everybody,
here goes a question:
- I am doing a loop animation (let's say a walk with 30 frames) so I start by putting the bones correctly in the initial frame (without checking the 'key' button).
- I select frame 10 for example, push the 'key' button, move some bones and create a key frame.
- I go on until I reach last frame, that is in fact the one I want to match with the first frame, but as I have changed previous frames, this one has been also bone-moved . So, to match this last one, I have to move again all the bones...
My question is, is there a way to 'lock' the bones on the last frames for a looped animation?
Thanks,
J

14
General Anim8or Forum / tile textures
« on: February 23, 2009, 12:00:28 pm »
Hi everybody! Though I am a new member in the forum I've been using anim8or for a while.
However, there is one thing that is not really clear to me: is it possible to make 'tile' textures on an object?
Say I have a wall model with a 16x16 texture and I want the texture to be repeated all along this wall.
Is there a way to do so?

Thanks in advance,
J

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