Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Jaw Jaw

Pages: [1]
1
General Anim8or Forum / .Obj failing to import
« on: January 10, 2013, 05:27:20 am »
I am trying to import an .obj into anim8tor, this object is a grass mesh made up of many flat, unconnected, triangular shapes.  This object has 151540 polygons. When I try to import this I get an error message saying "Error reading file." When I reduce the polygon count of the same object to 4820 it imports successfully. I am assuming this is because anim8or has a limitation to how complex a mesh it can import at one time and I was wondering if someone can confirm this.

2
Finished Works and Works in Progress / Blunderbuss
« on: March 28, 2011, 02:17:56 am »
Here be a gun.

A blunderbuss, to be accuratish (It was sort of mix-and-match design wise).
It was meant for a game, but as that has gone metaphorically sideways I thought id share it here instead.




(Click on the images to make them larger)

And just in case you cant quite make out the inscription because of quality. It reads: Window Maker.
Because due to its rather large octagon-shaped caliber, a window is what it makes, in the bodies of wooden dummy, paper targets and other non-living, indifferent, non-carbon/silicon based groups of matter.

Thankyou.


3
General Anim8or Forum / translucent
« on: August 12, 2008, 10:44:41 pm »

What is the best way to make something look translucent?

4
Finished Works and Works in Progress / The happy knight
« on: March 31, 2008, 06:11:27 am »
Here is a knight i made, i was thinking of making a short video with him as The Hero!




Pages: [1]