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ASL Scripts / Using a script to aid rendering operations.
« on: September 02, 2009, 12:36:11 pm »
I am rendering images of models to create isometric sprites. Ideally, I would love to have an object in object editor, run the script, and have it render an image, rotate the model 30 degrees, and render again until the model was rotated all the way around. I have been doing this manually, and it takes about 108 images to create a 12 direction walk cycle, plus a standing position, plus more for special actions. This ain't easy. I know that I can do this better (I hope) in the studio, but if there is some way to use a script to assist this process, it would be a better way to go in my opinion. I have not used ASL, but in looking through the API of functions, it did not seem to have any dedicated functions for automating rendering, just the tools for manipulating shapes and exporting the data files. Am I correct in this or am I missing something? I plan on starting with a simple script that simply rotates the model a certain number of degrees (30 as a default), but I was hoping for suggestions that might lead me to the correct idea to attack this issue.
Here is the thread where we have been discussing this: http://www.anim8or.com/smf/index.php?topic=2593.0
Thanks guys. I usually do all my own proof of concept theorizing, but I would rather jump-start my usual multi-month discovery process.
Here is the thread where we have been discussing this: http://www.anim8or.com/smf/index.php?topic=2593.0
Thanks guys. I usually do all my own proof of concept theorizing, but I would rather jump-start my usual multi-month discovery process.