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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - zelda4evr

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General Anim8or Forum / bones
« on: October 22, 2009, 10:16:23 pm »
when i try to make an animation in anim8or i always come accross one major problem, rotating the bones, i have to keep going back and adjusting the limits just so i can move it a tiny bit, is there any way to have full rotation of the bones on every plane at all times?

(if i was viewing a human from the front and i lowered his arms to his sides, then i go to side view how would i swing his arms forward for example)

edit: here is a video of what i mean
Download Movie.wmv

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