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General Anim8or Forum / UV Mapper blurs the edges?
« on: January 24, 2010, 04:28:55 am »
I don't like to use UV Mapper because it blurs the edges of my UV maps. Whenever I export a UV Map and import it back in, it looks like this:

Is it because I just use the default cube mode for UV mapping instead of grouping textures to separate parts of the map? The only other reason I can think of is that the map is too small, but there's only so big a map should be for a single mesh.

Is it because I just use the default cube mode for UV mapping instead of grouping textures to separate parts of the map? The only other reason I can think of is that the map is too small, but there's only so big a map should be for a single mesh.