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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - DragonSlayer

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Finished Works and Works in Progress / Blue Falcon-WIP
« on: April 26, 2015, 01:41:03 am »
I decided to try my hand at the Blue Falcon. This is based off the GX version, but I have done multiple edits to the general design, like the nose dropping down to make the whole body shape more like an airfoil. Currently at 9893 faces. This is intended to be a high poly model. Also it is not textured at all, just using multiple materials for now so I can better tell things apart. Not sure how I'll go about texturing though...

2
Finished Works and Works in Progress / Hatsune Miku Model WIP
« on: November 21, 2013, 02:15:14 pm »
Well, I haven't been on in awhile, but over the past year I got a new computer, and recently (as in last week) I popped on the forums to see if anything interesting had been posted; and it turns out Steve's posted an update. ;D

This model is intended to be Hatsune Miku, the Vocaloid singer.

I started this model on Sunday, and been working on it about an hour a day during the week. This is my first decent attempt at a human model, but I still have problems with it. Thumbs and hair are still placeholders, and clothes are not started. This model is intended for 3D printing.

And a shoutout to FromSoySauce; your tutorials on Youtube have been a nice help.

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Anim8or v0.98 Discussion Forum / Axis/Pivot point bug .97f
« on: November 20, 2013, 12:54:38 am »
I am unable to see the axis/pivot point when I go to the object/axis tab in object mode, and try to move it. The axis does move, but I cant see it. Axis show up in other 3 modes with bones. Though no objects in the modes are showing axis. Great work on the update so far though, loving the mirroring options in object and figure modes.

Running:
Intel I5
4GB Ram

Graphics A:
    NVIDIA GeForce 610M
    OpenGL 4.2.0

Graphics B:
    Intel HD Graphics 4000
    OpenGL 3.3.0

Windows 7 64-bit


Edit: Opened Anim8or using my NVIDIA instead of Intel, and got the same problem, so updated my post with both cards.

4
Ok, so I think it's great that Steve is give out his, well, baby for free, but I think he could maybe get something from it... So I was thinking maybe he could put some ads on the site. Think about how many people enter the forums alone in a day. I'm saying smallish ones, not the stupid pop-ups, like one at the top left corner in the blue bar, and/or on the bottom of the bar, and on the bottom of the pages. I think it would be a neat way he could get a little back from his program, without having to sell Anim8or as a product. I know making the site run ads would be some work, but I really believe there is a tactful way to put ads on a site without being oppressive. So I ask the other forum members "What do you think of this idea". Again, Steve, I think its great your giving your program away, your labor is well appreciated ;).

5
General Anim8or Forum / Texture Map Difficulties
« on: July 10, 2010, 09:54:24 pm »
Boy its been awhile, I hate being without internet. Right now I'm borrowing someone elses computer... so I hope I can describe this right.
I downloaded uv mapper classic, exported my model, and tried putting it on. I tried a planar map, because it had less overlapping, but it wont fit on my model right, like it is a pair of pants that are way too small, and you end up with the cuffs halfway up the calf, but in all directions. I held the middle mouse button, and tried to scale it to the right size, but that didn't work. I then tried a cylindrical map (without the caps), and that didn't want to even put it on to where the lines would show (I didn't color in the texture map yet...). I would try spherical, but i don't know how I would draw in the details I want, especially since I only have paint, though gimp might help, It's free and I believe it has layers. Anyway, does anyone have any hints to make the ones I have work, or what program I could use that would make texture mapping easier (though free - cheap is a requirement there  :-[). Thank you.

6
General Anim8or Forum / Working Codecs
« on: May 07, 2010, 01:37:13 pm »
I tried all of the codecs to see which ones work. I have noticed that some don't, so I have compiled a list of the ones supported by Anim8or. I did a filter test (failing daylight) a while ago and used that. It has 72 frames and is almost 3 seconds long. All tests were rendered without Anti-Aliasing at 400x300 resolution in the ART ray tracer. I've had 2 computers have this problem of failing to render because of the codec used, so I'm guessing that other people have this problem too.

(ns) = not supported by windows media player
(PQ) = Exceptionally poor quality

The thing is the Full Frames take up a lot of room, so I also included the file sizes. I hope this helps everyone out there! ;)

7
Finished Works and Works in Progress / Shredzilla
« on: May 03, 2010, 07:55:20 pm »
I'm doing this for a scholarship, destroy a flashcard. Destroying a real one is pretty limiting, espetially with their limits, i.e. no weapons, no alchohol (so it can't burst into flames without using expensive gasoline). Anyways, nowhere in their rules does it say that it has to be a REAL flashcard, so Anim8or is my "weapon" in this case. This is already been fun with what I have so far. Critisizm is WANTED. The flashcard is "PARODY", so it is only befitting that the movie is one. It's exposed to resemble those bad sets of them black and white monster movies way back when. The card is skinned, the monster is not.

8
General Anim8or Forum / Occular passes...
« on: May 03, 2010, 02:11:39 pm »
People keep saying "An occular pass will make that look better" and then the answer is "yeah, that helped." It seems that whatever it is, it helps. So my question is, what is an occular pass, and how do you do it? Thank you.

9
General Anim8or Forum / Bumpmap, what's up or down?
« on: April 26, 2010, 04:48:44 pm »
I'm just wondering, are lighter colors exposed to bump up or down? I could really use this...

10
General Anim8or Forum / Loop cut, what is it?
« on: April 22, 2010, 03:53:20 pm »
Looking through these forums, I keep finding things about loop cutting... the thing is I don't know what it is or what it is for. It pops up all over the place, so I'm betting it is quite useful. Could someone please help me figure it out? Thank you.

11
Anim8or v0.98 Discussion Forum / I would like just two things...
« on: April 12, 2010, 01:45:35 pm »
I would love a ruler tool. This would be great for realistic modeling, especially if one could specify custom measurements. An ASL would be nice, but it would be useful in all the modes, not just object.

"Locked Mesh"... the ability to lock all (or some) of the points in a mesh (and back again) which would also be useful in realistic models.

Otherwise (and anyways) GREAT job on Anim8or Steve!

12
ASL Scripts / ASL matching unlike things...
« on: April 12, 2010, 01:31:27 pm »
I don't know much at all about ASL, but I have been using Anim8or for a little more than a year. I was wondering if it is possible to make it to when I edit a bone, in scene or sequence mode, a corrisponding morph target will change accordingly. Like Morpharm equals ArmBone.x. The other possibility is when I move something, certain points will move to other ones. The reason I need this is I'm trying to model a realistic "Universal Person". So far it looks good, but I'm not sure how to animate it so the skin doesn't look broken, for if (and probably when) I have him/her wear a tank-top. I'm betting this is pretty complex... so please help if you have any ideas. Thank you.

EDIT: Looking around, I found out what skinning actually is, any tips on that instead?

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