Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - SirBonovox

Pages: [1]
Hey guys,  it's been a long time since I've posted on here.  I made this glass slipper a looooong time ago (when ART was added to Anim8or) and I never did post it.  So here ya go.[/youtube]]http://www.

I started with a cube and just started subdividing...It took about 7.5 hours to render a 3 second video!  There are 3 llights in the scene.  Let me know what you think.  Thanks!

Here's a run cycle I'm working on for a game I'm making with Cre8or 3d.  It's really low poly and I haven't textured it yet, I just wanted something I could start using in Cre8or to test movements and camera tracking.  It was done completely in Anim8or.  Let me know what you think.  Thanks![/youtube]]http://www.


Finished Works and Works in Progress / Spider I'm working on
« on: October 30, 2008, 12:47:22 am »
Hey everyone!  Here's a spider I'm working on for a game I'm making in Cre8or.  It is fully modeled and rigged.  Every part of it can move,  the legs, the body, the fangs, even the stinger.  I haven't textured it yet.  C+C welcome.[/youtube]]

General Anim8or Forum / Can you add morphs after rigging?
« on: July 01, 2008, 02:15:23 pm »
I have a model that I rigged with a pretty complex skeleton and now I want to add morph targets to it.  I used weight paints to attach the skeleton to the model.  I created some morph targets but when I looked at the figure the weight paints were gone, meaning instead of the model being multi colored it was all red.  Is there a way to add morphs to a model after you have rigged it with weight paints?  Thanks.

Hi everyone!  Here are some clips of the rig I've been working on:

I used a bone to simulate the bicep flexing


A quick walk cycle


And a turntable.

I have a post over at in the 3D Works in Progress area showing the skeleton and some screenshots.

Crits and Comments welcome.

Pages: [1]