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Topics - SirBonovox

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Hey guys,  it's been a long time since I've posted on here.  I made this glass slipper a looooong time ago (when ART was added to Anim8or) and I never did post it.  So here ya go.

youtube.com/watch?v=Oscw7Od_QDI[/youtube]]http://www.


I started with a cube and just started subdividing...It took about 7.5 hours to render a 3 second video!  There are 3 llights in the scene.  Let me know what you think.  Thanks!

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Here's a run cycle I'm working on for a game I'm making with Cre8or 3d.  It's really low poly and I haven't textured it yet, I just wanted something I could start using in Cre8or to test movements and camera tracking.  It was done completely in Anim8or.  Let me know what you think.  Thanks!

youtube.com/watch?v=UmNvhsR_ZPQ[/youtube]]http://www.


SirBonovox

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Finished Works and Works in Progress / Spider I'm working on
« on: October 30, 2008, 12:47:22 am »
Hey everyone!  Here's a spider I'm working on for a game I'm making in Cre8or.  It is fully modeled and rigged.  Every part of it can move,  the legs, the body, the fangs, even the stinger.  I haven't textured it yet.  C+C welcome.



youtube.com/watch?v=KXCVZk9O_20[/youtube]]
http://de.




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General Anim8or Forum / Can you add morphs after rigging?
« on: July 01, 2008, 02:15:23 pm »
I have a model that I rigged with a pretty complex skeleton and now I want to add morph targets to it.  I used weight paints to attach the skeleton to the model.  I created some morph targets but when I looked at the figure the weight paints were gone, meaning instead of the model being multi colored it was all red.  Is there a way to add morphs to a model after you have rigged it with weight paints?  Thanks.

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Hi everyone!  Here are some clips of the rig I've been working on:



I used a bone to simulate the bicep flexing


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A quick walk cycle


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And a turntable.


I have a post over at Anim8or.org in the 3D Works in Progress area showing the skeleton and some screenshots.


Crits and Comments welcome.

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