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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - Dosser

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1
Finished Works and Works in Progress / Giant Bird WIP: how to do wings
« on: November 22, 2008, 12:45:07 am »
Hello all,

Here is a model I've been working on in Blender (first one after doing the intro to character animation tutorial). I'm not here to start flame wars or anything, I just find this community far more knowledgable and helpful than a lot of the blender communities I've seen :S

I'm looking for general advice on how to finish the wings of my bird. I'm happy with most of the shape (haven't done rigging / texturing yet), but the back of the wings is a problem for me. I can't get it looking sufficiently 'feathery'. I have tried individually extruding feathers from the back of the wings, but even that didn't look right. At the moment they look more like a fairy shape to me, rather than bird shaped (I think it's just too smooth and regular). Anyone got advice?

2
Finished Works and Works in Progress / skeleton
« on: October 05, 2008, 08:50:13 am »
As a follow-up to the skull I did a while back, I thought I'd try the rest of the body.

Here is a WIP shot of the skeleton. I'm getting worried that the poly count is a little high (at about 1000 polys, 1000 pts now). I think the rib cage will add quite a lot to that too.

3
Finished Works and Works in Progress / Knight
« on: October 02, 2008, 12:20:46 pm »
Hey all,

Here's a model I've pretty much abandoned for a month. I'm happy with what I've done so far, just having trouble working out how to proceed with it. It started with just a fancy helmet, then decided to do an armoured torso, then a leg (which can be mirrored).

My problem is working out how to continue with an arm and connect it all together. So far it is in 3 meshes (and I'll probably keep it that way for now, so I can mirror the second arm / leg after texuring), I think it would be awkward just to connect immediately.

Anyway, comments?


4
General Anim8or Forum / Low Poly / simplification tool
« on: August 13, 2008, 10:33:58 am »
Hey all,

Is there a tool to automatically 'simplify' a model? By this I mean delete redundant points, or points that have no major effect on a model (they cause a 1 degree change in the edges they connect to for example).

I've heard of these tools, and they can make it very easy to add lowpoly background characters to a scene. Is there something that I can use on anim8or models?

Thanks :D

5
General Anim8or Forum / trouble getting shell tool to work
« on: July 27, 2008, 05:18:23 am »
hey all,

How do you use the shell tool? I'm making a chariot, and have made the basic shape of the cart. Now I want to add thickness to the walls, and the connected extrude means I have to rebuild the back faces. I think shell is the right tool.

Anyway, I've read the manual and its description on how to actually make the shell doesn't really explain it :S Am I supposed to select the faces, then use the shell tool (in the same way as the extrude tools)? It doesn't seem to be working. I've attached a render of the model.

Thanks

6
hello all,
Here is my first attempt at modelling a 'human'. I intend to keep going, modelling a body (or, well, close enough to a body :D ). There is an attempt at edge looping, but it was then triangulated (for lithunwrap, and for easier conversion into a game engine).

Note: this is for a fantasy style: not intended to be a perfect medical reference ;)
It is also fairly low poly: only 180 points.

7
Finished Works and Works in Progress / pyramid - ziggurat
« on: June 11, 2008, 10:57:00 am »
Hello all,
I just finished a model I've been working on. It's a Mayan-inspired pyramid. It has 992 points, 1572 faces. Like all my models, it might be used in a game (if I get around to it  :) ) so the faces are all triangles, and was trying to get it as low poly as possible.



Please criticise the crap out of it :D

8
General Anim8or Forum / Problems rendering
« on: June 11, 2008, 05:13:38 am »
Hello all,

I'm having a lot of trouble getting rendering to work (in version 0.95), and am not sure if it is due to bugs or not. I have read the anim8or manual (section on scene mode), and I think I'm doing everything ok.

There are a few problems: firstly (and probably worst of all) the textures don't show. The textures work fine in object mode, so they should be there. I can't find any references to being able to disable / enable textures, so am currently assuming this is a bug (I blame Vista, perfect scapegoat for any weirdness in my experience ;) )

My other major issue is that my small local lights seem to be covering the whole model in their warm yellow glow. These lights should be basically candles (compared to the rest of the scene), and I have tried fiddling with their radius. Is there any other way to control the brightness of a light?

There are a few other things, but they seem to be genuinely my fault (not knowing how to insert background images / turn on antialiasing, manual seems to explain that stuff ok though). I haven't really used scene mode before, but think it is the right tool for the job and I want something a little better than the usual (in object mode -> render -> render image).

Thanks all

9
General Anim8or Forum / making fire
« on: May 11, 2008, 10:11:17 am »
g'day all,

I'm wondering, is there an easy way to give the look of fire using just Anim8or? I know there's particle effects, which would obviously be the way to go for moving images, but I'm really just interested in a still picture.

The fire in the picture is intended to be very distant (a large torch viewed from far away, similar to a beacon or lighthouse).

I think I can do it fiddling with transmaps, but not too confident on this method.

Has anyone else done something similar and can give me advice?

10
General Anim8or Forum / Tutorial for good textures anywhere?
« on: April 08, 2008, 04:09:51 am »
g'day all,
I am trying to improve my modelling skills, but my textures just plain suck. They just don't look right, the important features are too 'washed out' (don't really stand out enough) and minor (nearly invisible in GIMP) patterns on large flat areas stand out too much.

The Joan of arc tutorial doesn't really go into textures, where are there some good texturing guides?

11
Finished Works and Works in Progress / The orb of Antioch
« on: March 26, 2008, 12:31:56 pm »
aka, the holy Hand Grenade.

Based on a sphere, with the bands extruded. The gems are mostly made by insetting a larger face, then pointing the small face.

12
G'day,

I guess this is a minor one in the scheme of things, but would make things a lot easier. When experimenting with materials (in the dialog), it would be useful to see an example of the 'shiny ball' of this material in realtime. It would make it easier to gain an idea of what the material looks like (rather than guessing, then having to close the box to look at it).

13
Finished Works and Works in Progress / rapier
« on: March 21, 2008, 01:20:49 am »
g'day all,
just tried a simple, elegant rapier model. To experiment a little with meetallic materials, and to do some basic, clean looking shapes (my previous modelling attempts have been a mess). I think i mostly succeeded. I also saved an extra copy of the hilt section (while still WIP), because I realised I had accidentally created a perfect mushroom shape. I know my rendering still needs a lot of work (maybe a fancy background / scene around it?), but I'm mainly concentrating on getting my modelling right. So please, I am vey open to criticism :D


14
General Anim8or Forum / Lists of example materials
« on: March 19, 2008, 11:21:10 am »
Hello all,
This is a kind of embarassing one: it seems my google-fu is weak, since I'm sure I've seen these lists before (in a graphics programming course at uni, before I got into actual modelling) but the best i can find now is http://www.free3dtutorials.com/texturing/3d-max/creating-a-stainless-steel-material.php (kind of vague, and using environment mapping and such rather than 'pure' materials). I'm searching for some guides on making my materials: trial and error are getting me nowhere fast, and I think I need some 'basis' materials to begin.

The lists I'm talking about show the values of diffuse, ambient and specular (and shininess), and the colours associated with each one, perhaps along with a 'ball' of the material to show what it looks like.

Thanks for any help. It's driving me nuts trying to simulate things like gold and steel just by tinkering (mostly randomly, though with some knowledge of the theory) with the material values / colours.

15
General Anim8or Forum / Loading anim8or models into a C program
« on: March 15, 2008, 07:13:36 am »
G'day,

I'm sure this is a simple one: what is the best way to load models created with anim8or into a 3D game? Is there a package out there to do it easily, or will I have to write one myself?

Thanks

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