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General Anim8or Forum / Walk Cycle With Questions
« on: April 14, 2021, 04:21:09 pm »
Here's a stationary walk cycle - my first one - with a request for some help to graduate to a real walk. In searching the forum, I found a comment about using IK receptors to create a walk without sliding and skating. Aside from that comment I found nothing more about it in the forum or the manual.
I made the simple character following Ian's book and tried to use Johnar's method from his old walk cycle tutorial. I may have even discovered something useful. To avoid doubling the last frame, which is identical to frame zero, I made a key frame with all bones selected on the second to last frame, then reduced the number of frames from 24 to 23. The cycle might be a bit smoother this way, although it's still a pretty rough walk. Also pretty stiff because I don't know how to make the figure rise and sink during the cycle Johnar uses a bone lever system I'll try with the next character. In order to prevent skating, there must be a better solution than using position key frames to try to keep the anchor foot steady. Am I right that there is no onion skinning? Thanks for your patience and help.
I made the simple character following Ian's book and tried to use Johnar's method from his old walk cycle tutorial. I may have even discovered something useful. To avoid doubling the last frame, which is identical to frame zero, I made a key frame with all bones selected on the second to last frame, then reduced the number of frames from 24 to 23. The cycle might be a bit smoother this way, although it's still a pretty rough walk. Also pretty stiff because I don't know how to make the figure rise and sink during the cycle Johnar uses a bone lever system I'll try with the next character. In order to prevent skating, there must be a better solution than using position key frames to try to keep the anchor foot steady. Am I right that there is no onion skinning? Thanks for your patience and help.