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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - exile

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General Anim8or Forum / Newbie Hand Issues
« on: April 27, 2017, 03:14:14 pm »
"Smooth_immobile" is made like in the hand tutorial, but with more segments to have space between the fingers. Tried to animate the hand and fingers using the skinning feature, probably there were too many bones, didn't work. "Seamy_joints" is ugly but functional, each finger and the thumb are cylinders attached to their own separate two bones. It opened and closed surprisingly well. Is there a way to smooth over the places where the different objects join?

I'd appreciate tips on modeling and animating hands from more experienced users. (Searching the forum was difficult, because "hand" or "hands" gives all sorts of search results.)

General Anim8or Forum / new to Anim8or - question about beak
« on: April 24, 2017, 02:28:36 pm »
Hello from Berlin, Germany, I'm happy to see this community is active and the software is being developed.

I found an old post with the same problem I have, but the answer only says to rotate the square to get it in the proper perspective - that's exactly my problem, which way to rotate? The old post:

i have tried this tutorial from the website, i skipped it when i started using anim8or so i decided to try it to understand the figure mode

it was going well untill i got to the beak, it tells you to make a square (NGon with 4 sides) but on the picture it is in a diamond shapr, like this <>
but when i made it, it looked like this [ ] the red and blue axis lines face the right way, but when i rotate it to the diamond shape, they are facing the wrong way, is there something i'm meant to do? or is it a problem with the tutorial?

thanks for your help

Not only do my red and blue axis lines face the wrong way, even when the view seems right from the top and the front, it is flat from the side instead of extending. There must be some easy solution. Any hints would be appreciated.

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