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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - wild_qwerty

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Anim8or v0.98 Discussion Forum / Don't Antialias Against Background Option
« on: September 04, 2008, 10:16:43 pm »
I currently make a lot of sprites for a game where I need a 'hard' edge with no anti aliasing. Rendering the image with the Alpha channel and pasting it over doesn't really do the job as the image is still anti aliased against the back ground and while it might have a hard outside edge some of the background colours creep into the image so I get these colours in my sprite (looks like crap).

Anyway, this is how my friend does the job using 3d Max, could this option be added to Anim8or?

You can disable AA on outer edges in Max while rendering (I discovered it some time ago), so you can skip this whole "removing AA in PS" thingie.

Customize --> Preferences --> Rendering Tab --> Check "Don't Antialias Against Background"

Anim8or v0.98 Discussion Forum / Feature Request - more camera options
« on: March 28, 2008, 11:13:02 am »
Could you please add these two new options to the camera settings:

1) First off it would be really good if there was an option to make an 'Ortho camera' that would have the same properties as the ortho view but could be set in one place.

read this thread for further information:

The work around in the thread works but its a pain in the butt.

2) Ability to set the camera postion relative to an angel rather than x/y/x cordinates

eg: You would point the camera at a target object and then set the distance away, the horizontal angle, and the vertical angle

Anim8or should then be able to calcualte where to position the camera. (at the moment I basicaly devide my scence in trianlges and use trigonometry to work out where to place the camera as a X/Y/Z position)

I've noticed that if you have an object rigged to a figure using painted wieghts and then later on delete the object all the settings for rigging the object are still in the file. This can be checked in two ways:

1) When you open the file it give the error message

"There are 1 missing items. Do you want to see what they are?" and when you click 'Yes' you get this message Missing object 'person' in named object 'namedobject01'

2) if you open up the *.an8 file with wordpad you can see all these settings taking up a lot of space in the file.

While it is anoying that you keep getting these error messages every time you open the file the problem is that the file size can get quite large if it happened to be a high detail objet you deleted. I've tested this out a few times and I've got a file 1MB in size that has no objects in the file.

General Anim8or Forum / Anti-Aliasing with Jagged external edge
« on: March 23, 2008, 07:58:08 am »
Is it possible to render a model with anti-aliasing turned on and still maintain a jagged outside edge?

The reason I am asking is that I am using anim8or to model some new sprites up for a game mod I work on. Since we are modding Fallout 2 which is a sprite based game the image need to have a 'hard' or 'jagged' outside edge some that they blend into the game correctly. Normally with anti-aliasing on you get that blurred edge.

Sure the sprites work fine with anti-aliasing turned off, but they dont look quite as good. So it would be nice if I could just anti-alias the inside pixels but keep the edges hard.

Any suggestions?

Does the AA Filter effect this at all?

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