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Topics - 5L1D3R

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Finished Works and Works in Progress / It's been a minute...
« on: August 24, 2024, 01:28:58 am »
Wow!  Didn't realize how long it's been since I've been here, until I was cleaning out my, "output" folder and found some old previews.
I'm still modeling, but as usual, life tends to get in the way.  Worked on a lot, since I was here last.  Still working on the, "Dreamboat", but it's taken kind of a back-burner as I research interior details.

I've gotten more involved with XPlane 12 flight simulator and have been building a lot of scenery models for that.

Anyway, I just thought I'd pop by and show some of what I've been working on.  I don't work in Anim8or much, anymore, but still use it, like a scratchpad, for quick preliminary designs, and the bulk of my 3D knowledge started here!

First is an early render of a theoretical design for a modern battleship I've been working on, with MHD propulsion, triple reactors, 4 quad railgun turrets, and all sorts of modern naval goodies for reference, it's about 200 feet longer than the Japanese battleship "Yamato".
Next is a to-scale model of a school classroom I did for a friend so they could figure out how to arrange their new classroom.
If you're a fan of anime, I have the God Phoenix from Science Ninja Team Gatchaman.
Then, we have a model I think I may have posted before; my take on the Ligeti Stratos home-built airplane that I plan to eventually make a flying model for XPlane.
Last but not least is a test shot of the Airchime airhorn I modeled for my yacht, to test material and lighting.  I was able to get detailed design drawings from the manufacturer, so it is 100% correct.

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Anim8or v0.98 Discussion Forum / Next full version?
« on: November 26, 2008, 01:21:44 pm »
Steve, any idea when you plan to release the next full version, instead of a preview or beta? I just noticed that the last full version on the download page is 95c, but the preview is up to 97d. 
So far, I haven't had any major issues with the previews and it's like Christmas day when a new preview comes out, I'm just trying to get a handle on your release strategy (or lack thereof  ;D)

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Anim8or v0.98 Discussion Forum / Detach Face bug
« on: September 24, 2008, 06:34:27 pm »
Had this issue pop up while working with a high-res model...

When trying to detach faces, Anim8or just closes.   ...no errors or messages of any kind, no lockup, it just closes. I tried with different models, and it appears to only happen when trying to detach a large number of faces.  Not sure how many faces - first noticed it when working on a 50,000+ face object.  ...had at least 10,000 faces selected... 

Took a low-res model and subdivided the faces a couple times to make it high res, detached half the faces, and  ->POOF<-  Anim8or closes.

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Anim8or v0.98 Discussion Forum / "Object" mode camera suggestion
« on: August 14, 2008, 06:15:15 pm »
How about a "Camera" view in Object mode. That way, I could move through an object without having to switch to Scene mode.

I'm designing a steel building for a friend, and currently the only way I can work on the interior in flat or smooth shaded is to delete a wall face, and then add it back once I am finished. 

...With a camera view, I could position the camera inside the building, and edit what I want.  It would also be useful for previewing the inside of the building before I render - again, without having to setup a complete scene.
I could pan, zoom, tilt, dolley, etc.

I think it would give a lot more flexibility than the current "External" views

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Anim8or v0.98 Discussion Forum / Autobackup
« on: June 24, 2008, 01:47:08 pm »
How difficult would it be to implement an autobackup feature?  Those of us who forget to save before a test render would greatly appreciate it.  ;D  ...especially when we get the dreaded "Anim8or has encountered a problem and needs to close" :(

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Finished Works and Works in Progress / Dreamboat
« on: June 06, 2008, 04:34:44 pm »
This is a WIP model of a 200+ foot megayacht I saw once in Greece.  I dubbed her "Strega Del Mare" the prototype is the "Battrered Bull" built by Royal VanLent Feadship in Holland.  The textures are just quick and dirty to make it easier to see.  I plan on finishing the complete interior in the future.  I actually have a more detailed version on my other PC, but wanted to throw this one out there while I had a chance.

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Anim8or v0.98 Discussion Forum / Object creation suggestion
« on: April 23, 2008, 12:46:19 pm »
Just started a new model using a reference image when I was reminded of an enhancement I had thought about before, but never mentioned...

How about a switch to change object creation from "center" to "corner"  That way when modelling, say, a building, I could just create the cube primitive by dragging from one corner of the reference to the other. 
With the current fixed "center" creation method, having to constantly move and resize primitives can get a little tedious...
...even converting to mesh and manipulating the vertices can be a little more involved than needed for a low poly model...

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Finished Works and Works in Progress / Flying things
« on: April 08, 2008, 02:14:31 pm »
Just a few things I've been working on.

The Phoneix from Gatchaman / Battle Of the Planets was actually harder, even though it's a simpler model. ...if you look closely at the Phoenix in the cartoon, there are slight variations in scale, details, etc from different angles and in different scenes. 

The second is an entirely fictional supersonic jet I am working on for Flight Sim X. I have most of the cabin modelled and am working on the undercarriage now.

The last one is my idea of what the NX-01 Enterprise should have looked like, based on the current StarTrek spacecraft evolution.

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General Anim8or Forum / POV-Anim8toRay
« on: March 13, 2008, 05:38:56 pm »
Steve,
  I started wondering about this a while back, but never got around to asking, until now. 
Have you ever considered opening Anim8or for team development, like POV-Ray?
It seems to me it would take a lot of development weight off you and would allow new features and bug fixes to be implemented a lot quicker.
I don't mean making it open source, just getting together a group of developers who are as enthusiastic about Anim8or as you and supercharging Anim8or's development process.

(I'm not a developer, by the way, so I'm not volunteering - just curious.)

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Anim8or v0.98 Discussion Forum / Point editing features
« on: March 13, 2008, 05:20:57 pm »
First I want to say that I think Mr. Glanville has done an excellent job creating such a powerful, free, stand alone modeling tool.
Since it is free, I tend to think of asking for features as looking a gift horse in the mouth. Think of these more as suggestions for turning the gift horse into a race horse.  ;D

1. Target weld for vertices - that way, you wouldn't have to reposition multiple points, and then merge them, and you wouldn't have to worry about repositioning the resulting vertex.

2. Elements only editable for the selected mesh subdivision or spline.  ...If you want to use another mesh as a reference, you could select the mesh to edit and modify it's elements, without accidently modifying elements of the reference mesh.

3. Editable viewport background color - sometimes the current color is too dark or the wrong shade to view certain textures well.

4. My last request would have to do with scaling.  I tend to use the scaling tool as a last resort, because of how it scales in reference to the object's axis, instead of scaling in reference to the selection.  For example, after scaling 4 points, I have to move the points back to their original location.  This makes it difficult to scale accurately because I can not scale them in reference to anything, since they move away from any reference points.

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General Anim8or Forum / Future Features For Fun
« on: December 19, 2007, 05:37:51 pm »
I've been using the .96 Beta, for some time, and so far am pleased with the new features, and fixes to old ones.

I was wondering, though what features are planned for future releases? 

My needs are simple, but I would like to see a "Target Merge" feature for vertex editing.  It would make merging distant points easier, without having to worry about the target vertex getting moved when the "merge points" function averages the position of the two points.

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