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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - CBDR

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1
Finished Works and Works in Progress / Ships Under Construction
« on: May 05, 2008, 10:14:04 pm »
Hello All,

I am new to this forum and I would like to share a small bit of a work in progress.

One of my hobbies is building model ships, and I have found Anim8or to be a great way to do this on my computer. The ability to insert, locate, scale and rotate a reference frame is a great asset in this type of modeling.

The pictures are of my under construction KM Bismarck.

Enjoy,

Sincerely,

Don Simon
Troy, VA


2
General Anim8or Forum / Need Help On Placing Group Pivot Point
« on: May 04, 2008, 03:17:31 am »
Hello All,

When I group meshes the group origin automatically shifts to the centroid of the meshes. Is there any way to constrain the group origin to be the same as the origin of a specific mesh? In other words, if I join Mesh1 and Mesh2, is there any way to force the group origin to be the same as the origin of Mesh1? I can partially overcome this by selecting the group, then selecting Origin, then selecting Move, but I can only use the mouse to move the origin, and grid snaps don't have any effect. There does not appear to be a keyboard entry for origin moves.

If I double click on the group and reset the origin, the entire mesh group changes position, so this doesn't work either. Any ideas?

Thanks,

Don Simon
Troy, VA

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