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Topics - Pirmin

Pages: [1]
1
General Anim8or Forum / Set a specific view to a view pane
« on: October 31, 2008, 02:58:21 am »
Is it possible to set a specific view to a view pane?
When I choose 2 Views, the Front is displayed on the left side and the Top Views displayed on the right side.
Sometimes I would like have different views displayed, for instance the Top view on the left side and the Camera View on the right side.

2
General Anim8or Forum / combine camera views in a movie
« on: October 13, 2008, 06:12:51 pm »
Is it possible to combine two or more camera views in the same movie?
I would like to have a kind of PIP (Picture in Picture), a small view which shows the whole terrain from top view and the rest of the screen which shows a perspective view with more details.

3
ASL Scripts / Object must always look ahead
« on: October 11, 2008, 04:38:35 am »
I have a vehicle the does some movements (I start with a circle).
My vehicle always should look ahead where it is moving to.
I will write the Location Controllers to do more movements (e.g. lines, curves, ...) depending on the current frame.
I could in parallel write Orientation Controllers to set the desired orientation at any location.
Isn't there a way to just write a single Orientation controller which always assures that the orientation stays ahead?

4
ASL Scripts / PI is wrong?
« on: October 11, 2008, 03:59:49 am »
I have a Scene with 720 Frames where I want a vehicle to do a circle movement.
The Location controller looks like this.
Code: [Select]
float $radius;
float $radian;

$radius = 450.0;
$radian = 2*PI * frame/720.0;  /* not reduced for clarity */

$position.y = 7.0;
$position.x = $radius * cos($radian);
$position.z = $radius * sin($radian);
When I run this scene the vehicle does the circle movement but stops about 10 degrees before closing the circle! :'(

When I define an own variable $pi the vehicle moves the full circle.  ;)
Here is my modification.
Code: [Select]
float $radius;
float $radian;
float $pi;

$pi = 3.1415926;
$radius = 450.0;
$radian = 2*$pi * frame/720.0;  /* not reduced for clarity */

$position.y = 7.0;
$position.x = $radius * cos($radian);
$position.z = $radius * sin($radian);

Pages: [1]