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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - saijeehiguchi

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1
General Anim8or Forum / Problem Running Anim8or
« on: November 28, 2009, 03:03:46 am »
I bought a new laptop, it is a Toshiba Satellite T135 (Windows 7 Home Premium 32-Bit). DirectX 11, my graphics chip is a Mobile Intel(R) 4 series express chip set family.

Now, when i click on the icon to open it, my mouse changes to 'busy' for about 4 seconds then it goes back to normal and nothing happens, the window does not even appear.

Yes, I have tried to run as administrator and with windows xp service pack 2 and the result is the same.

2
General Anim8or Forum / Re: Question about Sequence Editor
« on: September 05, 2009, 04:46:55 am »
Oho. I was using 0.95 all along.

Is there anything else I should know that .97 sequence or figure editor has improved over .95?

3
General Anim8or Forum / Re: Question about Sequence Editor
« on: September 04, 2009, 08:46:01 pm »
No, that technique only works in the scene editor. But I was asking about the sequence editor.

4
General Anim8or Forum / Question about Sequence Editor
« on: September 04, 2009, 12:04:21 am »
I'm a rather experienced user at anim8or. But one thing that always bugs me...

Is that in the sequence editor, Many times I want a sequence that has a certain frame reappear many times throughout the sequence.

So I was wondering if there was a way to do some kind of copy-past thing with individual frames.

5
General Anim8or Forum / Re: Question about Figure editor
« on: June 12, 2009, 03:29:47 pm »
I heard that Glanville had already made a mirror thing for the next version of anim8or... But I've not a clue when that's coming out...

6
General Anim8or Forum / Question about Figure editor
« on: June 11, 2009, 05:12:02 pm »
I have been with anim8or for a while, and today I was working of a figure, and started to ask myself if there was any possible easier way to make sure the model is perfectly symmetrical, building a set of bones for one side, and then for another can get get finely inaccurate... Especially with more complex bone structures.

7
If you select an object and press the 'h' key it will hide it.

8
Enjoy! ^^


9
General Anim8or Forum / Re: Vista... no idea how to get it to work...
« on: July 23, 2008, 03:30:41 pm »
oh never mind, i did a bit of research, and solved it by downloading open GL.

10
General Anim8or Forum / Re: Vista... no idea how to get it to work...
« on: July 23, 2008, 02:35:43 pm »
yes i have sceen it.. i have no idea, if i have the latest drivers...

but i have been able to run anim8or just fine in the past, but then when i had to restore my computer back to the state that it had been right after i bought it, i couldnt do it, just like before.

the first time i solved this problem by downloading GLDirect.... i did it this time too, only it didn't work...

11
General Anim8or Forum / Re: Vista... no idea how to get it to work...
« on: July 22, 2008, 07:26:38 pm »
tried it, got the same result...

i know its possible for my computer to do it... Ive done it before.. but then i had to restore the computer to its original state because it got corrupted T-T

12
General Anim8or Forum / Re: Move - Stop - Move ?
« on: July 22, 2008, 04:39:50 pm »
I like it too, i third it.  ^ ^

13
General Anim8or Forum / Vista... no idea how to get it to work...
« on: July 22, 2008, 03:51:32 am »
well i tried setting it to windows XP compatible mode, i can see the buttons and the tools, but everything else is compleatly blacked out:




what am i supposed to do? ><

14
General Anim8or Forum / Re: when adding textures
« on: April 08, 2008, 08:41:34 pm »
hmm is there any easy way to fix this?

15
General Anim8or Forum / Re: when adding textures
« on: April 08, 2008, 08:15:45 pm »
"Use Shaders" is grayed out.

im running on vista if that matters.

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