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Messages - Frozenwounds

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ASL Scripts / Custom Export Script
« on: March 15, 2009, 06:02:04 pm »
I've made up my own format for the models in a game I'm making.
I'd like to use Anim8or to make models and I'm pretty sure it's possible to make a script to export to my format. Can anybody make such a script or at least give me some pointers on how to do so?

The format is like this:
Code: [Select]
The above code defines one vertex.
First line: position relative to origin.
Second line: normal.
Third line: texture co-ordinates.
The format is a triangle list so there should be three of those for each triangle in the model.
There can be spaces (empty lines) between each vertex but not between the three lines.
Each number is allowed to be positive or negative and can be a decimal.
All of the commas are necessary.

I have quite a bit of programming experience but I'm not sure how to work with Anim8or so thanks to anybody who can help or even make the script for me.


General Anim8or Forum / Re: XNA Animation - Per Frame Sequence Export?
« on: February 17, 2009, 10:33:41 pm »
I don't think I explained myself properly.
I don't actually want animation.
What I want is a seperate .X file for each frame.
Like how sprites have subimages, I want seperate models which I can display in sequence so it's much easier for me to code.

General Anim8or Forum / XNA Animation - Per Frame Sequence Export?
« on: February 17, 2009, 03:58:32 pm »
Hey, I'm making games with XNA Game Studio.
I've found that skinning is a pain when making games and that all the programs that are compatible with Xna are outdated or just plain useless. I'd love to be able to use Anim8or to make models for Xna but there's no support.

I know you can make plug-ins for Anim8or but I have no idea about the structure of model files etc.
I wonder if there is, or if somebody could make an exporter to export one .x file for every frame in a sequence. Then I could use Anim8or for Xna and I would be very happy!

Any wisdom?
Any beings of inconceivable kindness and intelligence willing to make that exporter?


Pages: [1]