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Messages - MangaTigerBoy

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Ok, I got the animation sorted out... It's slow, but I will change the frame rate in my game compiler (Dark GDK).  :)

Just like his 2D animation in the first Baggy game! (Of which I never released)

V    -Video of Baggy's simple animation (Very short)-            ;)

Finished Works and Works in Progress / Re: Robot - 1st work
« on: July 07, 2009, 05:15:44 pm »
The first thing that pops into mind is that old "Chibi Robo" game.

Nice work!

Awesome! I think it looks good how scanned images as textures gives it an "aged" effect. :)

Totally been there! We had 24+ viruses at once!

You could also make the bag element one piece as one part is an unattached plane.
I am not combining these B/C there are some problems with one of the many engines I use for my games that makes it crash when two shapes in a .3ds files have been combined, rather than a single shape being modified :P

I also noticed that you tried putting it into figure mode and addiing a bone
I put it into figure mode early on (when I was trying to figure everything out myself) and I forgot to remove the bone and object from the figure editor.  ::)

Kreator, is your video corrupt? It won't let me play it...

Thanks, I got the morphs working, but I just can't get the "hop" effect I want  :P. It just ends up the same each time, even with different positions for the animation keys. Can anyone help me with this?  :-\


I'm pretty new to Anim8or, so I don't quite know where everything is... I'm a bit more accustomed to MilkShape...
(I found a way to keep the 30 day trial running forever, LOL)

Where's the morphs timeline?  :P

General Anim8or Forum / Trouble with animating unusually shaped item.
« on: July 02, 2009, 06:23:22 pm »
I am having trouble trying to animate a "Bag" character (respectively named Baggy). Can anyone tell me how I can animate an object like this?
(Image redrawn in Paint for clarity's sake)

General Anim8or Forum / Re: Looking weird.
« on: July 02, 2009, 06:08:24 pm »
Some textures would make it look better, but don't you think that you are using a bit too many polys for a game? I mean, a scope is such a small item... :P

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