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Messages - polyGon_tError

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Thank you Steve,

my point is same PC motherboard with same OS and other software installation but one time having driver that come with motherboard another time that i get from Intel driver update but Intel driver is working but not that of manufacturer update, strange!

also in my own celeron based PC WinXP show S3 graphics opengl driver / support with no quad viewport, but when i run it in Windows Server 2003 with GDI and bundled OpenGL driver / support it give full support even hardware render become useable!

note: allow us to log init / crash data so we can send you to help you more ...

hello Steve,

i was unable to use Anim8or in my company PC (where i am working now mostly), having intel G41 chip, Windows7 64bit and built-in graphics. i was sad and stopped trying it after many failure (though 3D Max 2012 work very well in it)!

but recently i get graphics driver update from intel (directly from intel not of motherboard manufacturer!) and it is working like before! (my usual PC is of celeron with winxp/ winxp live/ windows server 2003! and it work well there)

do you use 'Silicon Graphics' spec of OpenGL or of major vendor (like S3) or that of intel? can't you make it more supported esp. to that of major vendor?

ASL Scripts / Re: Script Request Thread
« on: March 13, 2015, 04:04:44 pm »
you call it 'dissolve and collapse' and i (or other some time) call them 'remove and merge/ close'. try this way :)

ASL Scripts / Re: Learning to write scripts
« on: March 13, 2015, 03:51:26 pm »
'ronaldefarmer' having knowledge of computer programing language (like esp. c) can help but having knowledge of how 3D system work or computerized 3D technology function and / or about OpenGL can help more. so either try both or you will end up doing nothing worthy.
we can do it as we know both but learning only c may not give you much more, sorry to say :(

ASL Scripts / Re: ASL Scripts Database
« on: March 13, 2015, 03:41:08 pm »
Hello Raxx,
why don't you add my modeling tool set here or atleast mention it here, though some of them get replaced by new function of anim8or and i am happy with that but what about other?

ASL Scripts / Re: Script Request Thread
« on: March 13, 2015, 03:37:41 pm »
well, look like you people forget about me! ... ok! ...

that is 'easy to do but can cause problem' kind of task as Steve mentioned above - due to inside-tech of 3D geometry or in other word tri/ quad formation cause overlapping face or blank face (if i am correct) and they apear incorrectly in render or viewport!

you may also give a try to some of my modeling tool script esp. rewind poliGon (can help to fix above mentioned error), Close-Edge, concave fix, Merge Helper etc. those tool can help doing it and i also added some texture support to them.

to Steve: kindly add undo support and suddent crash after running script. i am not sure but there is some kind of memory leak happening some time with running script over complex model!

to Raxx: can you please try my tool set again to see if ok (i tested but don't how they work with others)

... thank you all

ASL Scripts / Re: New ASL features in development build 1071
« on: March 25, 2014, 01:09:56 pm »
How about using a Variable for Switching Old / New ASL Interpreter capability (in Script)

if not set to any Value or = 0 then old Interpreter used,

otherwise if set to a Value it enable function / loop like or Object Oriented capability or other New Major change / Experimental.

it will be Declared a the Begin and the Interpreter will be working that way.

thanks for extended support.

ASL Scripts / Re: Script Request Thread
« on: January 26, 2014, 07:25:16 am »
model4me don't forget to check my post. i added some other Selection Tool as well.

ASL Scripts / Some Model by our User
« on: January 26, 2014, 07:19:39 am »
Model: Book
Idea and Primary Mesh: aptaindrewi
Coder: polyGon_tError
Method: Mesh based, Optimized, Multiple Material and Mapping.

Model: Round Cube
Idea and Primary Mesh: lppena
Coder: polyGon_tError
Method: Mesh based, Optimized for Subdivision, Multiple Material and Mapping.

if you have some Low-Poly Model ( in any known 3D Format ).
you may post it here and we will make a Live/Parametric Mesh for you ... simple!!!

here are some info for it - follow for better output:
1. Mesh will be Low-Poly / Optimized.
2. make it at the Center of World with Standard Scale.
3. make it clear how it will act on User Input / Parameter.

ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: January 25, 2014, 01:41:30 pm »
Command Script can't work with Sub-Division, so it will not be possible - model4me

ASL Scripts / Re: One way to group objects in hiearchal form
« on: January 19, 2014, 08:18:15 am »

i thought you are trying to figure it how the Exporter working and why is the 'Frame' related warning is there - so i replied. since it is edited by Raxx ( he is better in case of Export Script ), so if he don't reply i will try it then (adding Group Mesh Export to XSI Format).

ASL Scripts / Re: multi point slider
« on: January 19, 2014, 07:55:28 am »

i added a Tool that can Slide Group of Point/Vertex, check here (it is Interactive):,4616.0.html

* you asked about (i think) Slide Along Edge Loop, it is possible but little tough. if it worth then reply and allow me so time!...

ASL Scripts / some Info about the Modification
« on: January 16, 2014, 08:26:55 am »
lppena - i am not sure if you found any solution, so here is what i think.

you have one Error and one Coding Mistake.

Error :
the Hierarchical Structure of XSI file is wrong. you missed a '}' in closing 'Frame', and make a Duplicate Definition which is caused by moving wrong Block of Code in wrong place.

Coding Mistake:
the Export Script have three part for working with Exporting Object.

1. this part of Code make sure you are not using Group directly. in ASL you can only Export/Use Mesh Data. this part simply 'Pop' all Group Member to an Array.
Code: [Select]
if ($shape.GetKind() == SHAPE_KIND_GROUP) {
while ($childShapes.size > 0) {
/* Fix - Do nothing here */
so you are not required to do anything within this 'While' Loop.

2. this part filter any thing that can't be used.
Code: [Select]
else if ($shape.GetKind() == SHAPE_KIND_PATH || $shape.GetKind() == SHAPE_KIND_MODIFIER ||
$shape.GetKind() == SHAPE_KIND_TEXT){
        /* No 3D Mesh to Output. */
...Nothing to do here as well.

3. this is where you do all thing for Exporting. you Process the Mesh Data for the desired Export Format (in this case it is XSI).

*Note: the Output is Functional/Working/Loading - Reason is 3D-Explore (and other few the like Software) is not Written to work Strictly and it's Internal File Parser usually work with Understandable Broken File Structure.

now correct the Code yourself (in case it is not solved) and tell me what you get, thanks.

no reply!!!

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