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Messages - gattispilot

Pages: [1] 2
1
General Anim8or Forum / Re: Rotation increments
« on: November 04, 2014, 11:08:55 am »
Thanks.  It worked

2
General Anim8or Forum / Rotation increments
« on: November 04, 2014, 03:26:27 am »
Can one change the divisions?  Maybe that is the wrong term.  But it seems I can rotate a object by 0.2 degrees.  Can I make it .1 increments.  I have a cylinder with 8 sides and need to rotate 22.5 degrees.  But I can only rotate 22.4 or 22.6.

3
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 07:47:12 pm »
Ok here all material04 is selected.


Now how do I merge all of selected faces.

4
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 06:48:26 pm »
Thanks.  I can do that.  But how do you then merge them altogether.


5
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 05:46:08 pm »
Thanks.  but is there a way to select each piece that uses the same material

6
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 04:37:35 pm »
Thanks.  Basically trying to merge all mesh parts using the same material into 1 mesh. 

Using the full mesh in Orbiter and need to reduce the groups.  So by combining all the groups that use the same material. 

I know I can select the mesh groups and join solids.  Then they become 1 mesh group. 

 

7
General Anim8or Forum / How to merge same material pieces
« on: June 21, 2010, 03:45:40 pm »
I need to merge the same pieces/parts that use the same material.  I have done it this way. Go to point edit. select by material and the detach the faces.  But then points are sometimes left.

Is there another way?

8
General Anim8or Forum / Smoothing help
« on: June 09, 2010, 12:37:45 pm »
I am trying to get more triangles/smoothing in this guy arms.  I have the angle set at 180.


http://www.4shared.com/file/oY5-Mph1/99driver8b.html

9
General Anim8or Forum / Re: face colors
« on: February 19, 2010, 02:58:34 am »
Thanks.  The reason it is cut is the script I use does not allow multiple materials so each mesh must have its own material.  I am using the anim8or to .msh script.  I think the dark area is a fold or crease that need to smooth out.

10
General Anim8or Forum / Re: face colors
« on: February 19, 2010, 01:44:41 am »
ok here is a part of the arm I am trying to do.  On the render view The badges are crisp but the arm isn't.  But I am trying to get rid of the dark area below the square patch.
http://www.4shared.com/file/224979003/3d573810/armhelp.html



11
ASL Scripts / Re: Script Request: untriangulate faces
« on: February 18, 2010, 04:16:47 pm »
I get this error:
Error on line 44: undefined indentifer 'attribute'
error on line 44: ';' expected

12
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 03:47:48 pm »
What's a good way to optimize?  The script I use to export into a .msh for Orbiter will not use multiple materials.  So I have to cut the face and apply the texture.  That is the problem is when I cut the arm to apply the new badge texture.

13
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 01:25:51 pm »
Ok  How do I fix the "mesh being horribly triangulated ".  I am using this for Orbiter.  So I need to cut the mesh to add a textures of those badges on the sleeves. 

Maybe remove the lines from the shoulder to the elbow and redraw?

 

14
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 04:04:09 am »
Thanks that made it much better

15
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 03:26:09 am »
Here are a couple of images wireframe  smooth render images.  As you can see some of the orange color is faded to almost white.  In the render you can see a dark area under the left arm.



http://i373.photobucket.com/albums/oo179/gattispilot/s99e.jpg

the material setting on the orange are A.300 Di .700Sp1 Emis.1 rough 200 bril 1.  I am using a bitmap image for the orange color

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