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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - kreator

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2
Anim8or v1.0 Discussion Forum / Re: Fog in ART ray tracer
« on: Yesterday at 01:31:39 pm »
what version of anim8or are you using?


3
Anim8or Challenges / Re: Challenge suggestions.
« on: October 08, 2017, 08:31:44 am »
This worked some years ago with " Pass the Ball" .... However, the commitment is something that is needed, too many people fall by the wayside on these sort of "projects" but count me in if it does happen!


There are fewer people  visiting the site now.

4
General Anim8or Forum / Re: Rendering faster without preview
« on: October 07, 2017, 09:36:55 am »
Thats why its better to render a movie as a series of images , then you can start from the last one rendered if anything untoward happens!

5
General Anim8or Forum / Re: Added Camera Settings?
« on: October 07, 2017, 08:11:14 am »
Cameras .... If You use more than 1 camera in the timeline, then you must set the your new camera as 1 (on) and other camera to 0 (off)

6
Finished Works and Works in Progress / Re: Residential street view
« on: October 05, 2017, 08:15:35 am »
good source of textures is textures.com


 here`s a road with markings



7
Finished Works and Works in Progress / Re: Residential street view
« on: October 05, 2017, 07:58:20 am »
First thing that strikes me is the road lane markings, the proportions do not fit well, if the road is a texture I would scale it right down with the uv tool.

9
General Anim8or Forum / Moderators....
« on: October 03, 2017, 05:52:41 pm »
Where have all the Moderators gone... Raxx is usually on the ball with spammers but I am seeing quite a lot just recently!

10
General Anim8or Forum / Re: Rendering faster without preview
« on: October 03, 2017, 05:49:02 pm »
Main Menu
File/Edit/ConfigUI
Uncheck Show Progress
in Render Preview.

Hope that helps Ian!

11
Here is a third attempt at trying to upload anything to the server using the attach coomand embedded within the message.. seems it does not want to play ball with me at the moment






If it has worked hooray! :D https://www.facebook.com/groups/Anim8orWorld

12
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 06:49:55 pm »


Thanks a lot to all of you for the support and encouragement! What is the WIP Forum?

Ian


Works In Progress WIP


Its in Finished works and Works In Progress on Here Ian

13
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 07:58:49 am »
Glad you liked it Ian!


You can turn the lights on and off as well as changing the lights colour, that also adds to the feeling that you want! You get those options in the timeline if you enable those settings.

14
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 24, 2017, 11:02:19 pm »



Only 71 Frames I did have cobwebs all over the place but cannot find the png files now.... and I am sure I redid this with real fire at some point cause I didnt like the candles still I hope it conveys the spooky feel !!

15

Steve:
Anim8or is beginning to annoy me at the moment, especially when I am trying to create a scene, as the Copy/Paste is not enabled (never has been  and I do not know if was intentional), but I am forced to load individual objects with the build object command


Now this is fine for static objects that I do not intend to animate as I can group most of these elements in Object mode  and then import them all at once. However, if I am using a number of objects that need to be animated I am forced to load these seperately and here is where the problem begins.


I have to rescale them to fit with the uniform scale tool which is haphazard as there is no function to precisely tweak the scaled dimensions. So some objects are not uniform scaled, some look to big or slightly smaller than others.


I asking that the Object/paste command in scene mode is implemented asap, as well as a precise way to amend the scaling in scene mode, also the ability to tweak locations of objects ( there is the abilty to do this in object mode with the cursor keys but in scene mode there is no fine tuning as the cursor keys control the frame movement. Why are the Function keys not used  F1 thru F12 perhaps these could be utilised?

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