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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - bayinghound

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I'm having issues changing the active on cameras. Also, shadows don't seem to show after rendered.

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slex: I should be able to preserve the undo list through renders.  However it's much harder to do it when you change between the different editors because changes that you make in the Figure editor, for example, can invalidate the undo data for a Scene.
I was thinking- could it be possible to preserve 'undo-redo' data within the saved .an8 file? That would also do the same purpose- by saving .an8 file of the current editor and starting that project again and giving it different name. Also if user activates the autosave then most of the steps would be kept if project crashes for any reason.
  regards

Sounds like version control/history to me. That would be cool.

3
Finished Works and Works in Progress / Re: Works
« on: December 18, 2015, 08:42:06 pm »
I would vote to move it. I'm only a newbe, I guess I can't.

Here are some other things I did:
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Finished Works and Works in Progress / Re: Works
« on: December 18, 2015, 01:15:43 pm »
Yea, I know, still playing with lights. I've put a new one together, partially textured. I really wish I could do partical effects with anim8tor. I'm trying to be a purist with the modelling.

And thanks for the constructive criticism. I really do appreciate it.

The houses is one block, I had to do the posts separately. I wish there were more tutorials, but I have learned a lot from the existing ones. I would like to see a little more in depth tutorial on bones and weights. I keep screwing things up. Oh well, I'm a novice. I really do love Anim8tor and I'm really happy further development is going on.

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Finished Works and Works in Progress / Works
« on: December 17, 2015, 02:15:59 pm »
I threw this together. It's still a work in progress, no sound and no texturing yet.

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I'm a novice when it comes to modelling, but thanks to Anim8tor and the recent developments, I feel I have gotten better. I will post some pics soon. My one problem, I am so use to Anim8tor it is difficult for me to play around with ither free modelling programs.

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I'm having no issues on Windows 10. I had a lot of apps that didn't work after I upgraded to Windows 10, but then I upgraded my video driver and all was good. Have you tried compatibility mode?

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Ongoing Anim8or Development / Animates textures or movies
« on: October 06, 2015, 08:19:17 am »
I only know two ways of fudging an animated background or texture. One is to add several versions of the model and changing the texture on each model then dealing with the visibility in the scene. The second is to fire up terranim8tor and dealing with it that way. Any chance of adding that kind of support. You've probably had that request before.

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Ongoing Anim8or Development / Possible features?
« on: October 06, 2015, 08:10:15 am »
I would love to see a way of cutting, pasting and mirroring in scenes, especially when you have a figure/sequence where you want multiple instances in a scene. Lets say you've modelled a car, you want to do a racing scene. The first figure and sequence could be copied and pasted. I'd also like to see a nudge like in the object area for those little spacing tweaks.

It would be cool too, to be able to cust and paste several scene elements into one. Is it possible already and I'm overlooking it or is it possible to do at all?

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Thats what I meant. Sorry, I brew beer for a living and had just done a tasting session.

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Termin8tor uses an8 files. You can do some particle effects, make terrain with height maps and a few other things. The website is down but I was able to download it. You can read about it somewhere in the forum.

But seriously, I think it would be an awesome addition.

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I think it would be awesome to integrate the functionality of termin8tor. Though that could use some better particle effect.

Is it my imagination or does this build render faster? I like it, lots of very useful bells and whistles.

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