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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - bayinghound

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General Anim8or Forum / Re: Importing Exporting
« on: August 16, 2019, 12:18:37 pm »
I know I'm joining the conversation a little late. I've been playing around with Coppercube 6 and was having issues with textures not appearing. Who knew the solution would be so easy. Just create a folder, put the textures you plan in using in your exporting model. Don't put the textures in a separate folder, I had issues with that. Export as 3ds import into Coppercube and that's it. I know people have figured this out before, but I was excited when I figured it out for myself. And who knew animated textures would be just as simple.

ASL Scripts / Re: Tutorials and dead links
« on: July 26, 2019, 06:02:44 pm »
Some of them are a little vague.

ASL Scripts / Re: Tutorials and dead links
« on: July 26, 2019, 06:02:06 pm »
Can't download the project files.

ASL Scripts / Tutorials and dead links
« on: July 25, 2019, 09:45:54 pm »
Been trying to follow some of the tutorials but they are a bit vague. I've tried following the links provided but they seem to be dead. Any links to current and old tutorials?

I should have clarified the version. Using 1348.

I absolutely love anim8or even if I don't know what I'm doing half of the time. :)

And thanks Steve, for your quick reply.

Perhaps I should illustrate

The camera is marked active. I only have one camera in the scene. I've tried renaming the camera but that doesn't work either. It totally ignores any background image, solid colors, no problem. Still seeing the lights as well. Am I doing something wrong?

One other thing, texture transparencies are fine in object, figure and sequence, and scene, but totally ignored when you render.

Having some issues with scenes. I played around with the suggestion from Dancing Shoes but a few things I've come across:

I changed camera01 to camera as suggested. Works fine if you just use a color as a background, but won't work with a background image.

Lights show up during rendering.

Scratch that. Read the "Dancingshoes" post. Showed up in render after I renamed "camera01" to "camera."

Having a little issue with setting up a scene on the most recent build from December 2018. when I attempt to do a background, either images or color, it doesn't show using the active camera or during render. Am I missing something or is this a bug?

I'm having issues changing the active on cameras. Also, shadows don't seem to show after rendered.

slex: I should be able to preserve the undo list through renders.  However it's much harder to do it when you change between the different editors because changes that you make in the Figure editor, for example, can invalidate the undo data for a Scene.
I was thinking- could it be possible to preserve 'undo-redo' data within the saved .an8 file? That would also do the same purpose- by saving .an8 file of the current editor and starting that project again and giving it different name. Also if user activates the autosave then most of the steps would be kept if project crashes for any reason.

Sounds like version control/history to me. That would be cool.

Finished Works and Works in Progress / Re: Works
« on: December 18, 2015, 08:42:06 pm »
I would vote to move it. I'm only a newbe, I guess I can't.

Here are some other things I did:

Finished Works and Works in Progress / Re: Works
« on: December 18, 2015, 01:15:43 pm »
Yea, I know, still playing with lights. I've put a new one together, partially textured. I really wish I could do partical effects with anim8tor. I'm trying to be a purist with the modelling.

And thanks for the constructive criticism. I really do appreciate it.

The houses is one block, I had to do the posts separately. I wish there were more tutorials, but I have learned a lot from the existing ones. I would like to see a little more in depth tutorial on bones and weights. I keep screwing things up. Oh well, I'm a novice. I really do love Anim8tor and I'm really happy further development is going on.

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