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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - fefe01

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1
thank you very much @ENSONIQ5 ! i will check it out!

2
General Anim8or Forum / Re: Looping Animation
« on: March 13, 2018, 05:05:18 pm »
really? :) that's why i said that your anim8or file is heavy!

3
hey @ENSONIQ5 ! the water looks realistic! :) is the water moving or is it just an illusion from the reflection?

4
General Anim8or Forum / Re: Looping Animation
« on: March 12, 2018, 08:10:22 am »
there must be something wrong with your an8 file. may be the models are heavy! when i made an animation about a lost person on his boat in the middle of the sea, the scene exceeded one minute but anim8or didn't crash. for the looping animation, it may be possible on options > loop scene but not possible in the render procedure. ( you aresega dreamcast if i am not mistaken )

5
Finished Works and Works in Progress / Re: GO SPEED RACER!!!
« on: February 09, 2018, 07:27:08 pm »
Did i miss the final render of this car? I can't find it in this topic!

6
General Anim8or Forum / Re: Shadows
« on: February 02, 2018, 11:21:50 am »
thank you very much ENSONIQ5. i happened to see that menu many times but never thought that it causes soft shadow.

7
General Anim8or Forum / Re: Shadows
« on: February 02, 2018, 07:28:21 am »
hello folks! I would like to take advantage from this topic to talk about my problem with shadowing. is it possible with anim8or to have shadow nuance? for example, when the caster is close to the receiver of shadow, the shadow is very clear and the further the caster go from the receiver, the more blured the shadow on the receiver will be.

8
Anim8or v1.0 Discussion Forum / Re: Bone naming causes crash
« on: December 30, 2017, 07:55:51 am »
I also have a similar problem. I rigged the model with the default name of the bones, and after that,  I animated it. to make the animation easier, I had to rename the bones. so I went back to figure mode and renamed the bones (e.g: bone06   -> leftArm). After that, I went back to scene mode to reanimate the model. the bones could not be able  to be renamed and also locked. so, i tried to unlock them but as soon as i unlocked them, the program just crashed.

9
Anyway, all the new features are really satisfactory. Thank you very much Steve!

10
Wow, it is really great! Thank you very much Steve! Can the depth channel be enabled in the render movie menu in this version?

11
Anim8or v1.0 Discussion Forum / Re: Idea for Skinning
« on: December 11, 2017, 04:36:13 am »
Steve , your idea is pretty brilliant and I have another suggestion.This is just my idea! What about making two kinds of paint brush: the standard one which paints all sides, and another one which only paints the side on which the brush is put.

12
General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: December 08, 2017, 07:18:32 pm »
Exactly Steve. And thank you in advance!

13
General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: December 08, 2017, 06:57:12 pm »
Exactly Thecolclough! The depth channel setting doesn't appear in the render movie menu! ???

14
General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: December 08, 2017, 03:40:25 am »
Thank you very much Steve. When I tried to to find all the settings for the Z limit, I noticed that the depth channel cannot be enabled in the render movie menu. Can anyone help me please or is it a problem to be fixed?

15
Wow! I like this work! Did you use an image with transparent channel for the hair texture? The hair seems invisible in the wireframe

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