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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - fefe01

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1
Anim8or v1.0 Discussion Forum / Re: Bone naming causes crash
« on: December 30, 2017, 07:55:51 am »
I also have a similar problem. I rigged the model with the default name of the bones, and after that,  I animated it. to make the animation easier, I had to rename the bones. so I went back to figure mode and renamed the bones (e.g: bone06   -> leftArm). After that, I went back to scene mode to reanimate the model. the bones could not be able  to be renamed and also locked. so, i tried to unlock them but as soon as i unlocked them, the program just crashed.

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Anyway, all the new features are really satisfactory. Thank you very much Steve!

3
Wow, it is really great! Thank you very much Steve! Can the depth channel be enabled in the render movie menu in this version?

4
Anim8or v1.0 Discussion Forum / Re: Idea for Skinning
« on: December 11, 2017, 04:36:13 am »
Steve , your idea is pretty brilliant and I have another suggestion.This is just my idea! What about making two kinds of paint brush: the standard one which paints all sides, and another one which only paints the side on which the brush is put.

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General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: December 08, 2017, 07:18:32 pm »
Exactly Steve. And thank you in advance!

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General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: December 08, 2017, 06:57:12 pm »
Exactly Thecolclough! The depth channel setting doesn't appear in the render movie menu! ???

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General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: December 08, 2017, 03:40:25 am »
Thank you very much Steve. When I tried to to find all the settings for the Z limit, I noticed that the depth channel cannot be enabled in the render movie menu. Can anyone help me please or is it a problem to be fixed?

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Wow! I like this work! Did you use an image with transparent channel for the hair texture? The hair seems invisible in the wireframe

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General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: November 25, 2017, 12:40:54 pm »
Hello everyone! I do apologize for some complaints that I made which appeared as criticisms to anim8or programme; I was wrong.
About, the Z limit function, I am working on it now. I found its setting in the view menu. I am going to look for the other setting in the renderer now. Thank you for all the replies guys! :)

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General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: November 23, 2017, 05:14:15 pm »
Thank you very much Claude for the pieces of advice! I've never seen that menu. May be that will help. I am going to give it a try! :)

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General Anim8or Forum / Anim8or workspace and 3d space too little
« on: November 23, 2017, 08:54:50 am »
Hello everyone!!!
Nellucnaiv and I talked about this topic and I realized that it is not only my problem but for everyone. I am going to expose 2 problems:
 - the first problem is about the workspace of anim8or which is too little. when you want to expand the edit track in order to see all the morphs and stuffs, the views become really tight. I sometimes try to zoom in and move the views but as soon as I alter a key, it zooms out again.  :( I think it would be great if Steve makes the edit track float like the graph editor.
 - the second problem which I found really annoying is that Anim8or 3d space is little.  I personaly often model landscapes and if I want to see things in detail, I should scale it far bigger than the camera FOV(field of view). When i scale it in a big size, the object just get cut(some part of the object becomes invisible/ hidden beyond the space limit)! Of course I used the green circle by clicking the center mouse button and moving it to see the other parts, but the problem is that when you want to see the other parts, the previous parts will get cut. So, the user can't see the whole object. The hugest problem is that the image in the camera box which has the cut object is applied in the rendered image and video too, which makes the video really annoying. You can't see the whole object in the rendered image and video (scanline renderer). I really like using scanline! I think that Steve or Raxx should do something about it because users can't keep animating models in a limited space. Personnaly, I am a landscape modeler and I model wide landscapes.
I have uploaded a video in youtube which shows this problem. and notice how the hidden part of the forest appear. I have even modeled a mountain not far from the forest but the space limited it and it didn't appear. I would appreciate any feed-back.
&feature=youtu.be[/youtube]
youtube.com/watch?v=567pIPaVJsk[/youtube]&feature=youtu.be]https://www.
&feature=youtu.be

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Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: November 21, 2017, 06:14:48 pm »
Gyperboloid! I had a thorough look at some of $imon 's works in the WIP and finished works forum. I was astounded at how much skill he has! It inspired me a lot! Thank you for the suggestion! :)
About this lighting thing, i also had the same problem during a metro station project(unfortunately, I don't have the picture)! It also depends on the renderer. With scanline, the light can shine through a mesh whereas ART doesn't allow that. So, with scanline, you can put the lamp right in the bulb mesh. With ART, I suggest that you don't delete the light bulb because the image looks unrealistic when there is light without any bulbs or candles. Try positioning the light outside the bulb just below it! 3D is an illusion; it is scarcely recognizable. :)

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Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: November 19, 2017, 06:28:13 pm »
Hey Gyperboloid, even though you are not very good at modeling, I noticed that you are so talented in lighting and rendering stuffs. Keep it up!! :)

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Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: November 16, 2017, 04:52:50 pm »
I found it helpfull though. :p I have never made a scene in a room using these techniques. thanks for sharing! :)

15
ASL Scripts / Re: Focus control on the camera
« on: November 13, 2017, 02:43:30 am »
Thank you very much Thecolclough and Kyle, you gave me important pieces of advice. :)
I'm going to give these photoshop and gimp tricks a try!

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