Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - itsstillthinking

Pages: [1] 2 3
1
For you guys you can see it a day early, the animated portions are in total about 21 min of footage. Hope you guys enjoy it and thanks again for all the help, would not have been possible without your help. Will be made publicly available on the 6th


2
Done rendering and will be uploaded on May 6th, here is a preview screen rendered with ART

3
Little sneak peak, while a scene was rendering iv been working on the post productions, keep in mind the audio is not final and there will be plenty of text boxes to say whats going on at any giving time

4
Pre vis of the first 31 seconds, already fixed the lifeboats

5
Looks really good!

6
Template for the four scenes that will make up the animation are now done

7
General Anim8or Forum / Re: Smooth / corner keys on the time track
« on: March 30, 2018, 05:10:43 pm »
That looks to be exactly it! thank you so much!

8
Quickly threw together a example

9
Part of my wreck model, shots are based of Ken's Paintings

10
Been playing around with it and sadly it seems that using the graph editor cant really fix the problem :'(

11
Finished Works and Works in Progress / Re: Nifty Robin Fanart
« on: March 28, 2018, 06:42:58 am »
Love it!

12
Thanks everyone, il give it a try as soon as i can! Sorry everyone for all the questions :P

13
Was wondering if i could maybe add something for the next build? Something i always wanted was that when one is animating a object if one wants to move a object a short distance over a small length of time it will always make a "Hairpin" curve on the track that the object will follow. This can be annoying when animating objects as you have to manually find what the center of the object is so you can move it back to a strait line. Be great it it did not automatically do that! 8)

14
Another test

15
Anim8or v1.0 Discussion Forum / Re: Scanline Limits?
« on: March 23, 2018, 12:50:30 am »
Ohhhhhh i think i figured it out, like a moron i set the z near to 10, so its trying to render close to the camera where i dont care about that so i should have set it to a larger number :-*

Pages: [1] 2 3