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Messages - tiodiego

Pages: [1]
1
Anim8or v0.98 Discussion Forum / Re: Another feature request
« on: September 04, 2011, 07:12:55 am »
or the middle mouse button xD!
it is in the manual  ::)

2
Anim8or Challenges / Re: Challenge #6: Space scene
« on: July 13, 2009, 07:08:07 am »
I have to change the textures, add detail and try to model the background.
idea and background from Stanley Kubrick's "2001: A Space Odyssey".

3
ASL Scripts / Re: Help
« on: July 03, 2009, 05:33:39 am »
OMG!!!!! D:>
I search the error for hours xdddddddddddddd
and it was that simple little super detail  :o
cant believe it  :P
thanks for taking your time Claude xD!

4
ASL Scripts / Re: Help
« on: July 03, 2009, 04:15:22 am »
now it is ready  ;D

Quote
/* Cube Primitive Plugin by TioDiego */

#plugin("object", "mesh", "cube");
#parameter("side", float, 10, 1, 999, scale);
#return($cube);
#button(32, 32, 2,
0x0000000000, 0x0000000000, 0x0000000000, 0x0000000000,
0x0000000000, 0x00000fffe0, 0x0000100060, 0x00002800a0,
0x0000400120, 0x0000880220, 0x0001000420, 0x0003fff820,
0x0002000820, 0x0002080820, 0x0002000820, 0x0002080820,
0x0002000820, 0x0002080820, 0x0002000820, 0x00020aaaa0,
0x0002100840, 0x0002200880, 0x0002400900, 0x0002800a00,
0x0003000c00, 0x0003fff800, 0x0000000000, 0x0000000000,
0x0000000000, 0x0000000000, 0x0000000000, 0x0000000000);

shape $cube;
float $a;
int $in[8];
point3 $p;

$a = parameter("side")/2;
$cube.Open();

$cube.OpenFace(0,0);
$p.x=$a;
$p.y=$a;
$p.z=-$a;
$in[0]=$cube.AddPoint($p);
$cube.VertexN($in[0]);
$p.x=$a;
$p.y=$a;
$p.z=$a;
$in[1]=$cube.AddPoint($p);
$cube.VertexN($in[1]);
$p.x=-$a;
$p.y=$a;
$p.z=$a;
$in[2]=$cube.AddPoint($p);
$cube.VertexN($in[2]);
$p.x=-$a;
$p.y=$a;
$p.z=-$a;
$in[3]=$cube.AddPoint($p);
$cube.VertexN($in[3]);
$cube.CloseFace();


$cube.OpenFace(0,0);
$p.x=$a;
$p.y=-$a;
$p.z=-$a;
$in[4]=$cube.AddPoint($p);
$cube.VertexN($in[4]);
$p.x=-$a;
$p.y=-$a;
$p.z=-$a;
$in[5]=$cube.AddPoint($p);
$cube.VertexN($in[5]);
$p.x=-$a;
$p.y=-$a;
$p.z=$a;
$in[6]=$cube.AddPoint($p);
$cube.VertexN($in[6]);
$p.x=$a;
$p.y=-$a;
$p.z=$a;
$in[7]=$cube.AddPoint($p);
$cube.VertexN($in[7]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[1]);
$cube.VertexN($in[0]);
$cube.VertexN($in[4]);
$cube.VertexN($in[7]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[2]);
$cube.VertexN($in[1]);
$cube.VertexN($in[7]);
$cube.VertexN($in[6]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[3]);
$cube.VertexN($in[2]);
$cube.VertexN($in[6]);
$cube.VertexN($in[5]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[0]);
$cube.VertexN($in[3]);
$cube.VertexN($in[5]);
$cube.VertexN($in[4]);
$cube.CloseFace();

$cube.Close();

thanks AGAIN Claude xD!

5
ASL Scripts / Re: Help
« on: July 02, 2009, 10:24:42 pm »
Thanks again Claude!, didn't noticed it, but I changed that and made some minor adjustments to the script and it didn't work neither  :-\ , so I made it again xD! and now it works  ;) here it is:

Quote
/* Cube Primitive Plugin by TioDiego */

#plugin("object", "mesh", "cube");
#parameter("side", float, 10, 1, 999, scale);
#return($cube);
#button(32, 32, 2,
0x0000000000, 0x0000000000, 0x0000000000, 0x0000000000,
0x0000000000, 0x00000fffe0, 0x0000100060, 0x00002800a0,
0x0000400120, 0x0000880220, 0x0001000420, 0x0003fff820,
0x0002000820, 0x0002080820, 0x0002000820, 0x0002080820,
0x0002000820, 0x0002080820, 0x0002000820, 0x00020aaaa0,
0x0002100840, 0x0002200880, 0x0002400900, 0x0002800a00,
0x0003000c00, 0x0003fff800, 0x0000000000, 0x0000000000,
0x0000000000, 0x0000000000, 0x0000000000, 0x0000000000);

shape $cube;
float $a;
int $in[8];
point3 $p;

$a = parameter("side")/2;
$cube.Open();

$cube.OpenFace(0,0);
$p.x=$a;
$p.y=$a;
$p.z=-$a;
$in[0]=$cube.AddPoint($p);
$cube.VertexN($in[0]);
$p.x=$a;
$p.y=$a;
$p.z=$a;
$in[1]=$cube.AddPoint($p);
$cube.VertexN($in[1]);
$p.x=-$a;
$p.y=$a;
$p.z=$a;
$in[2]=$cube.AddPoint($p);
$cube.VertexN($in[2]);
$p.x=-$a;
$p.y=$a;
$p.z=-$a;
$in[3]=$cube.AddPoint($p);
$cube.VertexN($in[3]);
$cube.CloseFace();


$cube.OpenFace(0,0);
$p.x=$a;
$p.y=-$a;
$p.z=-$a;
$in[4]=$cube.AddPoint($p);
$cube.VertexN($in[4]);
$p.x=$a;
$p.y=-$a;
$p.z=$a;
$in[5]=$cube.AddPoint($p);
$cube.VertexN($in[5]);
$p.x=-$a;
$p.y=-$a;
$p.z=$a;
$in[6]=$cube.AddPoint($p);
$cube.VertexN($in[6]);
$p.x=-$a;
$p.y=-$a;
$p.z=-$a;
$in[7]=$cube.AddPoint($p);
$cube.VertexN($in[7]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[0]);
$cube.VertexN($in[1]);
$cube.VertexN($in[5]);
$cube.VertexN($in[4]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[1]);
$cube.VertexN($in[2]);
$cube.VertexN($in[6]);
$cube.VertexN($in[5]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[2]);
$cube.VertexN($in[3]);
$cube.VertexN($in[7]);
$cube.VertexN($in[6]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($in[3]);
$cube.VertexN($in[0]);
$cube.VertexN($in[4]);
$cube.VertexN($in[7]);
$cube.CloseFace();

$cube.Close();
I attached a simple paint drawing that explains the order the script works, if someone needs it  :)

( I still would like to know what was wrong with the old version, so I attached it in case someone has the time  ::) )

6
ASL Scripts / Re: Help
« on: July 02, 2009, 05:10:41 am »
shouldn't be doing this because it is not working :-\ :-[ but maybe someone can explain what the problem is. At least I think this is the way...

Quote
#plugin("object", "mesh", "cube");
#parameter("side", float, 10, 1, 999, scale);
#return($cube);

shape $cube;
float $a;
int $pos[8];
point3 $p;

$a = parameter("side")/2;
$cube.Open();

/* points /*

$p.x=$a;
$p.y=$a;
$p.z=-$a;
$pos[1]=$cube.AddPoint($p);

$p.x=$a;
$p.y=$a;
$p.z=$a;
$pos[2]=$cube.AddPoint($p);

$p.x=-$a;
$p.y=$a;
$p.z=$a;
$pos[3]=$cube.AddPoint($p);

$p.x=-$a;
$p.y=$a;
$p.z=-$a;
$pos[4]=$cube.AddPoint($p);

$p.x=$a;
$p.y=-$a;
$p.z=-$a;
$pos[5]=$cube.AddPoint($p);

$p.x=$a;
$p.y=-$a;
$p.z=$a;
$pos[6]=$cube.AddPoint($p);

$p.x=-$a;
$p.y=-$a;
$p.z=-$a;
$pos[7]=$cube.AddPoint($p);

$p.x=-$a;
$p.y=-$a;
$p.z=$a;
$pos[8]=$cube.AddPoint($p);

/* faces */

$cube.OpenFace(0,0);
$cube.VertexN($pos[1]);                 /* <----- line 58.
$cube.VertexN($pos[2]);
$cube.VertexN($pos[3]);
$cube.VertexN($pos[4]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($pos[1]);
$cube.VertexN($pos[2]);
$cube.VertexN($pos[5]);
$cube.VertexN($pos[6]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($pos[2]);
$cube.VertexN($pos[3]);
$cube.VertexN($pos[6]);
$cube.VertexN($pos[8]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($pos[3]);
$cube.VertexN($pos[4]);
$cube.VertexN($pos[7]);
$cube.VertexN($pos[8]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($pos[1]);
$cube.VertexN($pos[4]);
$cube.VertexN($pos[5]);
$cube.VertexN($pos[7]);
$cube.CloseFace();

$cube.OpenFace(0,0);
$cube.VertexN($pos[5]);
$cube.VertexN($pos[6]);
$cube.VertexN($pos[7]);
$cube.VertexN($pos[8]);
$cube.CloseFace();

$cube.Close();


it sends some error regarding a bad point index on line 58, so it has to be a problem with the pos vector.

7
ASL Scripts / Re: help please D:
« on: July 02, 2009, 03:37:53 am »
Thanks a lot Claude :D!! you were right about the use of the debugging window (I had it turn off xD, never thought I was gonna use it ::)) and the push tip was an important one. Now it works  :P
...my first script <:_D

Quote
/*script para formar un cono*/

#plugin("object", "mesh", "cono");
#parameter("altura", float, 6.0, 1, 999.0, scale, scale_y);
#parameter("radio", float, 6.0, 1.0, 999.0, scale);
#parameter("lados", int, 12, 3, 300);
#return($cono);
#button(31, 31, 2,
0x0000000000, 0x0000000000, 0x0000000000, 0x0000000000,
0x0000600000, 0x0037a00000, 0x001c200000, 0x0019200000,
0x0026400e00, 0x0002403200, 0x0001806200, 0x000181c200,
0x0003810200, 0x00024e0200, 0x0002300200, 0x0003e80200,
0x0000042200, 0x0000020200, 0x0000010400, 0x000000c800,
0x0000006800, 0x0000001800, 0x0000001800, 0x0000002610,
0x0000004390, 0x00000040e0, 0x00000088f0, 0x0000008118,
0x000000fe0f, 0x0000000000, 0x0000000000);

shape $cono;
int $h, $h2;
float $i, $j, $k, $z, $pi;
point3 $p;
$pi=3.14159265;

$z = parameter("altura");
$i = parameter("radio");
$j = parameter("lados");
int $pos[1];
$j = 2*$pi/$j;
$k = 0;

$cono.Open();
$p.x = 0;
$p.y = $z;
$p.z = 0;
$pos[0]=$cono.AddPoint($p);

while($k<2*$pi){
   $p.x = $i*cos($k);
   $p.y = 0;
   $p.z = $i*sin($k);
   $h = $pos.push($cono.AddPoint($p));
   $k = $k + $j;
              }
$h2=$h;
while($h>1){
   $cono.OpenFace(0,0);
   $cono.VertexN($pos[0]);
   $cono.VertexN($pos[$h]);
   $cono.VertexN($pos[$h-1]);
   $h = $h - 1;
   $cono.CloseFace();
       }
$cono.OpenFace(0,0);
$cono.VertexN($pos[0]);
$cono.VertexN($pos[$h]);
$cono.VertexN($pos[$h2]);
$cono.CloseFace();

$cono.Close();

thanks a lot for the help :)

8
ASL Scripts / help please D:
« on: July 01, 2009, 10:29:54 pm »
hey guys, I've been trying to learn ASL, and after reading some examples I wanted to take practice, so I tried to recreate Tyson Collins cone script, using the same method (I think xD!), but the script button isn't even showing in anim8or xd, and I have no idea about where the problem might be D:! I hope someone can explain me the problem xP, so here it is:

Quote
/*script para formar un cono*/

#plugin("object", "mesh", "cono");
#parameter("altura", float, 6.0, 0.1, 500.0, scale, scale_y);
#parameter("radio", float, 6.0, 1.0, 500.0, scale);
#parameter("lados", int, 12, 6, 60);
#return($cono);
#button(31, 31, 2,
0x0000000000, 0x0000000000, 0x0000000000, 0x0000000000,
0x0000600000, 0x0037a00000, 0x001c200000, 0x0019200000,
0x0026400e00, 0x0002403200, 0x0001806200, 0x000181c200,
0x0003810200, 0x00024e0200, 0x0002300200, 0x0003e80200,
0x0000042200, 0x0000020200, 0x0000010400, 0x000000c800,
0x0000006800, 0x0000001800, 0x0000001800, 0x0000002610,
0x0000004390, 0x00000040e0, 0x00000088f0, 0x0000008118,
0x000000fe0f, 0x0000000000, 0x0000000000);

shape $cono;
int $k;
float $i, $j, $z;
point3 $p;

$z = parameter("altura");
$i = parameter("radio");
$k = parameter("lados");
int $pos[$k];
$j = 360/$k;
$k = 0;
$h = 1;

$cono.Open();
$p.x = 0;
$p.y = $z;
$p.z = 0;
$pos[0]=cono.AddPoint($p);

while($k<=360){
   $p.x = $i*cos($k);
   $p.y = 0;
   $p.z = $i*sin($k);
   $pos[$h]=$cono.AddPoint($p);
   $k = $k + $j;
   $h = $h + 1;
              }

while($h+1>=0){
   $cono.OpenFace(0,0);
   $cono.VertexN($pos[0]);
   $cono.VertexN($h);
   $cono.VertexN($h-1);
   $h = $h - 1;
   $cono.CloseFace();
        }

$cono.Close();


I hope the problem isn't something INCREDIBLY newbie x__D!
my condolences if that is the case. ::)

and thanks in advance!

9
General Anim8or Forum / Re: Object shadow problem (pic)
« on: August 09, 2008, 05:48:44 am »
jojojo I always asked myself what did the fix normals button do xP thanks for the tip :D

10
General Anim8or Forum / Re: Object shadow problem (pic)
« on: August 08, 2008, 07:29:55 pm »
That same problem used to happen to me when I made half a model and mirrored it, the new half was created with inverse normals or somehow I inverse them without noticing it xD!

To repair it you should divide the mesh in two again and select one of the halfs, go to "Edit" and press "Flip Normals" :p then you should merge them again :)

If that doesnt help then I have no idea what it could be xD!

~YiHaHoi!!!~

11
General Anim8or Forum / Re: Polly: Game Engine with Anim8or Support
« on: July 09, 2008, 06:38:39 pm »
I was able to watch the full video using VLC player :o I couldnt listen anything though.

This engine looks awesome :D! some pictures look like taken from half life 2, or farcry, and the engine looks like the Crysis sandbox editor :B an excellent work!
 
I would really like to know some especifications regarding the graphics ::)
will there be a poly limit for the models?
is it going to be able to import anim8or scenes, figures, etc? :P
also, some pictures make me think there is glow enable :O!
and for last, will I need a monster pc for casting shadows and Sun lightrays? I am sorry if I am asking too much right now xD but I really wanna try it out ;D!

~YiHaHoi!!!~
 

12
nice modeling!, you know how to wisely use your polygons, nice textures too :P!
Could you tell us a bit of the game :D?

-wena neodelito ;D yo soy de Concepción jojoa xD! tus modelos me recuerdan al juego de cartas Mitos y Leyendas :P, podrias hacerte un Caleuche y un trauco ;D

saludos!

13
General Anim8or Forum / Re: IK sorta working for me.
« on: May 20, 2008, 11:10:56 pm »
You can try inverse kinematics on anim8or by pressing "SHIFT + I" even if it is grayed out :P!! then you choose a bone and start moving it, but the new bone position wont be saved once you stop pressing the left mouse button though.

14
General Anim8or Forum / Re: a request
« on: May 13, 2008, 04:05:46 am »
ups sorry D: and thanks for the advice.
but when the time comes, I would like to post the wip or the finished proyect, in that case what should I add to the pictures in order to make it legal?

15
General Anim8or Forum / Re: a request
« on: May 13, 2008, 03:21:00 am »
I didnt knew you could find the zelda models on the internet  :'(!
I started to make Link using some pictures I took from the SSBM trophies. I started modeling it 2 years ago XD!! I even posted on the .org forums [then they reset the forum :( ]... some days ago I reopen my old proyect, and I have been repairing a lot of wrong faces, triangles, etc. I still need to retouch the hair, eyes and ears.
The model was done 100% anim8or and rendered on Blender using Ambient Occlusion.
I think you should make your own :D, because it feels cool to have one made by yourself xD and you will learn a lot about 3d by starting a proyect like this.

- one more thing :P could you post the link to the zelda models (hoho), I would really like to see how ganondorf looks :O!

Pages: [1]