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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - icemclean

Pages: [1]
ASL Scripts / Script Request: SKP Import
« on: April 08, 2008, 04:14:53 pm »
Would it be possible for someone to write a SKP-import script or KMZ-import script? This way, I could get rid of Blender entirely, because the Blender way gets annoying after a while.

General Anim8or Forum / Scene Bone Rotation
« on: April 08, 2008, 04:08:31 pm »
Why is it, that when I rotate a bone in (say) frame 1 with keyframing on, then I rotate it again in frame 20, it changes in frame 0? This is really starting to get on my wick. Just it case it matters, I have 0.95c.

Anim8or v0.98 Discussion Forum / Re: A few suggestions...
« on: April 06, 2008, 11:54:47 am »
@hihosilver: Then why is it that other programs that aren't MAX are able to support MAX plugins?
@Tanzim: I have a 15-inch, 1024x768 screen, and yet I've got loads of plugins. By templates, I mean a few preset anim8or files, various misc objects, people, etc. I think that if someone has thought of something as important as SKP import, they would have done it by now.
@flametiger74: Thanks! I only have 0.95.

Anim8or v0.98 Discussion Forum / A few suggestions...
« on: April 03, 2008, 02:31:00 pm »
Here are a few ideas for the next Anim8or:
1. Ability to support 3dsMAX plugins...?
2. Make the plugins toolbar toolbar scrollable like the material toolbar...?
3. A few templates...?
4. Ability to import .SKP or .KMZ meshes from SketchUp or a SketchUp -> Anim8or add on for SketchUp...? I know it's possible through Blender, but it just gets annoying after a while and if this happens I can get rid of Blender.
Would any of these be possible or even likely?
Just curious.

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