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Messages - computeruser28

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Anim8or v0.98 Discussion Forum / Re: V97d bug
« on: December 23, 2008, 07:15:51 am »
you should be able to drag the render around to see the part you don't see. have you tried that? or go prtsc all the parts of the picture and get them all in mspaint and make your picture there if the rendering is already done.

Anim8or v0.98 Discussion Forum / Re: Sugestion to add new option
« on: December 05, 2008, 02:02:32 pm »
this suggestion is very useful for compositing.

Anim8or v0.98 Discussion Forum / Re: A list of ideas for anim8or
« on: December 05, 2008, 09:00:46 am »
A small idea that I have is grouping multiple object and/or figures in Scene mode. It would really help with organizing when, for example, you make particles manually and your list is so long you don't really know which one's in which part of the particle effect. I think that grouping them would be better so at least you know which object is with which. I also think that is good to be able to animate them individually while inside a group. Maybe it's just be, but I get quite annoyed if my list gets too long.

Another idea would be about the timeline. Most of the time, when I make a new keyframe in the middle of the sequence, it annoys me to fix the orientation and position of the bone/object (in Scene mode) in the next frames before the following keyframe. It seems that the settings in those empty frames were saved or something. Also when I move a keyframe in Scene mode, there's an extra length between the new position of the frame to the next/previous keyframe (basically where the key was originally placed in the timeline). If the timeline could act somehow like a timeline from a Flash program (recalculating the movements, not saving the movements even on empty frames) so it would be easier to edit the keys on a timeline.

I hope you understand what I'm trying to say. Just reply if you don't and specify which part wasn't clear to you.

ASL Scripts / Re: Real time command scripts - is that an error?
« on: October 01, 2008, 03:49:20 pm »
I'd suggest also automatically placing the mirrored mesh in a group so that it doesn't get affected by most modeling routines.
Yes, that's a good idea. However, points, edges and faces in meshes in a group can be still deleted while grouped, so I might suggest a no-delete function on the mirrored mesh. Well, I don't know much about ASL, so I'll just leave it up to you.

Anim8or v0.98 Discussion Forum / Re: Ambient Occluder Example
« on: September 23, 2008, 01:37:58 pm »
very nice, it makes the model look as if it's really there.

When I change the views in 2-view, 3-view and the alternate 4-view modes, it goes back to the original 1-view mode, unlike the original 4-view mode that changes the view for only that box. Is this intentional?

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