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Messages - acallaway

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Oops.

It seems I have somehow deleted this thread...

I wanted to remove my notification thingy from this topic, so I hit the "Remove this topic" button.

Apparently, that removes the whole topic...

I guess it can be restored. Maybe.

Anyone have any ideas?

2
Finished Works and Works in Progress / Re: my city flythrough
« on: February 04, 2008, 10:00:56 am »
finaly!!!   they took their time to check this didn't they

anyway, here's the URL, tell me what you think of the basicly finished version


Looks good. Now it looks like you're flying between the buildings, not throught them.  ;-)
Was that inspired by the film A.I.? They did a couple of flythroughs like that.

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Finished Works and Works in Progress / Re: Hi!
« on: February 03, 2008, 02:30:29 pm »
i'm a new user of this forum and i want to show my first project  3d, i use anim8or a few months ago ( to be more exact 4 months ) i like this program, it is so easy to use, but have some bugs ...I started using it in 3d
These are the pictures of my first human head, what you think about





--sorry my inglesh  :P


You've done well.
I agree with Vobla; the ear looks a bit small, but apart from that it's excellent.


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Finished Works and Works in Progress / Re: my city flythrough
« on: February 03, 2008, 02:18:59 pm »
3 minutes... well, I think you should have set at least 400x300 resolution...
YouTube wants 320x240 resolution. It's a bit pointless making it anything else because it'll get taken back to that anyway.
Having said that, I see the video window in YouTube is 480x360, so go figure.
Anyway, YouTube's doco says it should be 320x240.
Let's face it, I don't know what I'm talking about. :-D

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Here's mine:
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No Anim8or stuff on there yet, though...  :(

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General Anim8or Forum / Re: UV mapping and textures
« on: January 06, 2008, 02:19:38 pm »
I'm hoping that when Anim8or is complete (that elusive version 1), it will have a UVmapper-like function. At the moment it's a bit clumsy, not to mention long winded. It's a bit better in the new Beta version (0.96). As I understand it, a UV mapping interface much like UVmapper is what Steve is aiming for.


7
I hear a lot of people rave about Blender, but a lot of other people just get put off by the difficult interface.
I mean, does it have to be that difficult?

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General Anim8or Forum / Re: UV mapping and textures
« on: December 30, 2007, 02:51:47 pm »
Firstly, you need to create your material. You do this in "materials" (Ctrl-M). This will bring up the materials list, which shows all the materials you have loaded. You'll probably have none, so all it will show will be one big square button marked "New". Double-click on this button. This brings up the Material Editor. Click the "Textures" button. This will bring up the Surface Texture Editor. In the second entry down (Diffuse), click on the [...] button on the right, which will open the Texture Selector. You can either use one of the loaded textures ("Checks" is the only one there by default), or click "Load Texture" to load your own image.

Phew! I can see why you could get lost doing this...

Once you've loaded the image, it should appear in the list. You'll need to click on it so that it is highlighted, and hit Ok. It should now appear in the box marked Diffuse. Hit Ok again to close the Surface Textures dialog, then Ok again to close the Material editor.

Ok, we're neary there...

Now select the object you want to texture, and click the button with your texture in it, then click Apply.

This is the "Fast Track" to loading a texture, and I haven't shown you how to manipulate the texture etc. But it should at least get you started.

Andy

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Finished Works and Works in Progress / Re: Octopus
« on: December 27, 2007, 03:22:56 pm »
Looks like its got a different doodad on each tentacle for for different tasks. Like, a thing for catching fish, another one for gutting said fish, a knife, a bottle opener...

Could be a Swiss Army Poctopus...

Andy

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Finished Works and Works in Progress / Re: Finished space sequence
« on: December 21, 2007, 02:15:46 pm »
Ok, I've finished (or at least abandoned) the space movie thing.  Here's the YouTube link:



The opening sequence of 32 seconds (800 frames) took over three solid weeks to render, fully anti-aliased this time.  This was the most fun I have had in ages (I know, I have no life).  I am moving away from the whole science fiction thing for a while, and have started building a medieval castle.  Hope to post something here soon.
Woa! Dude! That's impressive. Technically accurate, too, with the retros and the re-entry sequence etc.
Not sure about the music, however. I think that would be more suited to the medieval castle...  ;-)

Andy


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