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Messages - steved

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1
General Anim8or Forum / Re: Help spherizing a mesh
« on: October 18, 2019, 12:08:22 am »
Hello neirao,

Sorry for the delay. I am just seeing your video now. Thanks to you the plugin is
now working exactly like your tutorial. When you know how to do something it appears ever so simple :)
I hope you can help me with one more thing regards to this plugin. I still cannot get
text to spherize. Perhaps you can just tell me the steps required to spherize a string of text.
Once again I am ever so grateful for your tutorial.
Best,
stephen
 

2
General Anim8or Forum / Help spherizing a mesh
« on: October 06, 2019, 10:05:10 am »
Hello,
 
 I would really like some help running the Advanced Spherize script described in
 the thread: Advanced Spherize
 http://www.anim8or.com/smf/index.php/topic,4984.msg36541.html#msg36541
 The thread also contains the plugin and script file (Spherize.zip).
 I would really appreciate it if someone who's acquainted with this script would
 outline the steps required to spherize a mesh. A simple example would suffice.
 I create a mesh (lets say from a cube). I can run the parametric spherize helper
 shape successfully. But quite frankly I can never spherize a mesh because I
 simply don't understand the steps that are necessary after the helper shape is
 created. How exactly are the helper shape and mesh supposed to interact?
 What goes where?:) What is supposed to be selected and what is not.
 Are you supposed to do anything with the helper shape material that I see
 created? Thanks for any assistance you can offer.
 A baffled user,
 stephen
 

3
General Anim8or Forum / Re: Combing 2 shapes
« on: October 06, 2019, 08:03:22 am »
Hello again Kevin,

Thank you so very much for going to the trouble of making a video of your technique. Now I get it! It's a real pain being a beginner :(
I do find it somewhat disappointing that anim8or doesn't have a built-in tool to do something that you'd think would be somewhat commonplace. On the other hand I would much rather have an illusion than nothing at all:)
Very best,
stephen
 

4
General Anim8or Forum / Re: Combing 2 shapes
« on: October 05, 2019, 12:52:52 am »
Hello Kevin,

Thanks so much for posting this. But as a beginner I really could use an explanation of your workflow. A tutorial would be amazing! :) But I would be happy with some guidance to get from start to finish.
Thanks for lending a helping hand.
Best,
stephen

5
General Anim8or Forum / Re: Combing 2 shapes
« on: October 04, 2019, 04:15:25 am »
Hello kevin,

Yes that's what I would like do. I've been experimenting with the warp modifier using
bend, twist etc. with a cylinder and some extruded text but I've really got nothing
to work like you've shown. I can't even get the text to the proper curative of the
cylinder:( :). Any suggestions you have would be must welcome. How did you construct your example?
Best,
stephen

6
General Anim8or Forum / Combing 2 shapes
« on: October 02, 2019, 02:38:14 am »
Hello everyone,
An anim8or beginner here.
Lets say I have some extruded text or thin cube(neither of which have an initial curvature) and I want to attach/combine it to the curvature of lets say a cylinder shape. I want my text to have the same shape/curvature as what I'm attaching it to.  If anyone could just outline the steps you would follow to do
this I would really appreciate it. And just to make it perhaps a little bit different what about attaching it to a sphere.
Thanks for any pointers you could offer,
stephen

7
Hello ENSONIQ5,
It is my good fortune to make your acquaintance.
Thank you for your wonderful and elegant response to my query. Spot on!
I now have the knowledge to at least experiment with these two forms of
a modification to a primitive shape.
Shamefully and selfishly I hope I meet you again...and soon :)
Very best,
stephen

8
General Anim8or Forum / Finding the yellow brick road thru Anim8or editing
« on: September 21, 2019, 01:29:23 am »
 Hello everyone,
  I'm new here. I'm retired but still, hopefully, young enough to learn.
About six months ago I decided to try my hand(head) with computer graphics
of the 2d kind, a subject I knew nothing about. I found myself really enjoying it.
Then I started looking around for software that would allow animation. I came
upon Corels Motion Studio 3d. It introduced me to not only animation but the
geometry of the 3d world in an ever so gentle way. I enjoy what it offers but
its a very simplified environment. At least I learned what a 3ds and directx model
was :). In any event I searched for something that would expand my knowledge
about 3d shapes and geometry. To make a longer story shorted I came upon
Anim8or very recently. For me this is a wonderful program. I've been able to
do some basic and relatively simple things with shapes and materials. Thanks
to the wonderful community that sprung up around Anim8or I found some great
plugins to make Anim8or even more fun(various shapes,materials and the BooleanOperations which I think are great).
But I'm finding myself a little lost when it comes to making certain modifications to
shapes/meshes. (Faces and subdivisions are totally new to me :) So here's my
first specific question: I would like to make a shape/mesh more involved without
changing/scaling the shape. Lets say I have a sphere. I want to make the mesh
more detailed. I want to see more paths(hope that's the right word) going from
the top to the bottom and going left to right (or right to left). Hope I'm making myself
understood. I would like to know the best and simplest way to go about this.
Thanks,
stephen

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