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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Deepthought

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16
General Anim8or Forum / Re: windows 10 free upgrade
« on: June 25, 2015, 10:16:07 pm »
Not sure who the last comment is refrencing...

Microsoft. we get something crappy like vista, the win7 is adequate, then they gives the i-device wannabe windows 8, then windows 10. and it costs money.

linux is less trouble for me

17
General Anim8or Forum / Re: windows 10 free upgrade
« on: June 20, 2015, 08:44:27 pm »
no idea. i chose linux over win8 so i won't have to deal with any future crap windows pulls

18
maybe could you put something on how anim8or handles quaternions? maybe like a short example on drawing the bones in opengl

19
ASL Scripts / MDL to an8 converter
« on: May 13, 2015, 04:40:24 pm »
converts from Source engine MDL to anim8or an8.

Thanks to NickE for figuring out how to convert from the MDL reference frame to the an8 reference frame.

It does not currently output material definitions. i plan to fix that soon. Also, make sure that the .vtx and .vvd files have the same case as the corresponding mdl file.

You can find some models to try out at sfmlab.com

20
Anim8or v0.98 Discussion Forum / Re: more detailed errors
« on: May 13, 2015, 02:18:44 pm »
Thanks, Steve!

21
Anim8or v0.98 Discussion Forum / more detailed errors
« on: May 12, 2015, 01:23:46 am »
I've been working on a program that produces anim8or files, and it keeps producing a bad file that produces the error dialog when i try to load it. Could you please add a console message to show what part of the file choked anim8or?

22
Finished Works and Works in Progress / Re: character model WIP
« on: April 06, 2015, 08:17:40 pm »
why, thanks! i'm still trying to get somewhat of a good head and face

23
cool! looks like someone out of a Terry Pratchett book.

24
Finished Works and Works in Progress / character model WIP
« on: March 16, 2015, 05:03:07 pm »
i've finally managed to start making a character model that doesn't look like it's made of mashed potatoes.

25
Anim8or v0.98 Discussion Forum / Re: bug: reference images
« on: March 12, 2015, 08:41:44 pm »
build 1162, ATI, AMD radeon 660m and 6700m series. running on WINE under linux

26
Anim8or v0.98 Discussion Forum / bug: reference images
« on: March 12, 2015, 07:22:32 pm »
after going to wireframe, my reference images are turning into gray squares when i go into flat shade, but are fine again in solid and wireframe.

27
General Anim8or Forum / max number of weights
« on: February 13, 2015, 11:08:59 pm »
does anim8or have a maximum number of weights that can be painted to a vertex?

28
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: February 10, 2015, 02:46:24 pm »
It would work even better if you could pause the preview and paint weights on the messed up part of the preview and not be forgetting which vertices are wrong

29
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: February 10, 2015, 04:10:44 am »
1. be able to choose how objects are mirrored in figure mode
2. live preview in figure mode (have a viewport playing a sequence to be able to spot deformation)

30
Ongoing Anim8or Development / Re: GLSL Shaders
« on: January 11, 2015, 04:17:48 pm »
it's like when you point a camera at the tv it's connected to

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