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Messages - siragin

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16
General Anim8or Forum / daz studio makehuman and anim8or
« on: January 25, 2012, 05:27:47 pm »
Ok I have a problem. I have been a big supporter of makehuman for awhile now to help me create background characters for some animations i have been working on. But I resently discovered Daz studio. well I heard about it before but the new one they have is more user friendly then when I tried it a few years ago. So seeing that daz is more developed than makehuman as far as having clothes and can export a rigged character with no problems I thought I would use it. Then I found all of these creature creator packs like I was looking for when I first got into 3d modeling ( i was looking for a way to make characters without having to actually spend the time to model them back in the day, but all of the software that I found did not produce any models that even closely look like my concept art let along look good. It looked ok for a cartoon.)

 But anyway, I am now use to making all of my characters myself now, so i played with daz studio and I made a good looking character that is really close to my concept drawings. I was going to ask was it considered cheating if I used this instead of modeling the character myself. Then I exported the character from daz to anim8or to see how it was modeled to get some tips on making my own models and this thing had waaaaayyyyy to many polys for my taste. just the body alone had over 75,000 polys not including clothing and accessories. My computer can handle all of that but i like to try to keep my render time as low as possible without losing quality. I decided to use the daz model as a guide and remodeled him in anim8or. So Im still wondering if I should keep the remodeled version or the daz version, or are they both considered cheating and I should just model the one I intended to do from my drawing.



17
Finished Works and Works in Progress / Re: audi 500
« on: January 17, 2012, 03:39:08 pm »
nice car body. are you gonna have a detailed interior or just focus on the outside of the car.

18
Finished Works and Works in Progress / Re: Need some HELP
« on: January 16, 2012, 06:16:27 pm »
can you show a wireframe so I can get more of an idea on how to help.

19
well the 1000 sound effects doesn't come installed with the software. its an extra disk with 1000 audio files

20
Why pirate Sony Vegas? Its only 80 bucks and it comes with 1000 sound effects.

21
Finished Works and Works in Progress / Re: Dragonball z models
« on: January 15, 2012, 02:59:59 am »
Its been a while since I posted an update to this so just to let you know I have completeed the gohan model minus proper texturing.

22
Finished Works and Works in Progress / Re: Need some HELP
« on: January 14, 2012, 08:33:43 pm »
it actually doesn't look too bad. its a little sharp in some places like his cheeks and his beak.

23
I don't know of a good free one anymore but a good cheap one is Sony vegas studio and Ulead media studio. Both intro packages start around 50 to 80 bucks. Buy ultras has more effects and can add 10 layers and don't can only do 4 but Sony is easier.

24
General Anim8or Forum / Re: Problem with Textures
« on: January 06, 2012, 07:35:43 pm »
If you still want to fix the texture problem in the view port try going into the UV mapper. And double click in the orange circle and just click default. That should fix it.

25
Finished Works and Works in Progress / Re: Dragonball z models
« on: January 02, 2012, 09:21:31 pm »
I'll try to work on that and define some more of his muscles. Here Is an update on the next model of gohan. With this character I'm trying to stick with proper edge loops in his face.

26
Finished Works and Works in Progress / Re: new character developement
« on: January 02, 2012, 08:11:30 pm »
Happy New year everyone. here is a fresh update. I textured the the model not really sure if I should do anything else to him. May need to re texture his shell.

27
Finished Works and Works in Progress / Re: Dragonball z models
« on: December 27, 2011, 05:38:47 pm »
I have not toon shaded the model yet but I decided to make his other forms. I did not want to remodel broly in his legend ssj form so i just used the modifier to try to make him bigger.

28
Finished Works and Works in Progress / Re: Dragonball z models
« on: December 19, 2011, 04:54:37 pm »
I am finished with the the model of broly. I don't know if I want to give him a toon shader or just texture him.

29
Finished Works and Works in Progress / Re: Dragonball z models
« on: December 06, 2011, 05:15:52 pm »
so now that im finish with broly's head I started on the arms and torso.

30
Finished Works and Works in Progress / Re: First short movie animation.
« on: December 02, 2011, 01:53:10 am »
I followed an old Maya tutorial for creating a rocket. I don't have Maya unlimited so I only used software particular effects

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